http://www.strawpoll.me/11714129
I wish to see the general consensus on improvement. Please do answer honestly.
http://www.strawpoll.me/11714129
I wish to see the general consensus on improvement. Please do answer honestly.
Um... Yes? Hard content does require a greater level of competency from everyone in general.
See: How the community reacted to Ozma.
Unless you meant this in a different way, but this is a really vague and yet very straightforward question at the same time.
I simply mean if you faced a challenge, would you get better or leave it alone?
I supposedly made it a straightforward question and i expect straightforward answers. Dont read too much into, just give your opinion on the question at hand.
Im honestly excited to see the results. Will post them in 48 hours.
That would very much depend on how hard the challenge was.I simply mean if you faced a challenge, would you get better or leave it alone?
I supposedly made it a straightforward question and i expect straightforward answers. Dont read too much into, just give your opinion on the question at hand.
Im honestly excited to see the results. Will post them in 48 hours.
One that I could almost manage right off and where only minor improvements are needed: Yeah, sure - I'd try to get better so I can beat it.
One where I would need major improvements just to have a chance: Nah, sounds like too much work - I'd leave it alone and do something else instead.
So, not so straightforward question or answer.
Most of my challenge comes from the community. Let me give you an example:
I never completed Gordias because I was a PLD and NIN. People wanted DRK and WAR, and we were flooded with NINs. Since 2.x I have been a VIT tank and never gave in the the STR thing that went on. That said, I improved on learning the content itself, but did NOT improve on optimizing my gear (I ignored STR stuff).
Another thing is WAR. I can't seem to grasp it from a DPS perspective; I'll play WAR as MT in Defiance. I don't think I'll improve in content with WAR regardless of the contents' changes.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
I have a fair feeling that while many would click 'yes,' very few would mean it. If main story dungeons and whatnot became something like The Weeping City of Mhach, especially during the first week, there'd be more of an outcry of rage than rising to meet the standards. Look at the Steps of Faith.
I think this one nailed it. Steps of Faith was never a hard fight, but a lot of people were willing to invest more time in the forums to get the fight nerfed rather than talk to their teammates and get the fight down.I have a fair feeling that while many would click 'yes,' very few would mean it. If main story dungeons and whatnot became something like The Weeping City of Mhach, especially during the first week, there'd be more of an outcry of rage than rising to meet the standards. Look at the Steps of Faith.
Granted, I do believe that Story Mode content should be somewhat easy, but the community reaction back then was absolutely ridiculous.
Because there was little incentive. Steps of Faith was long, somewhat tedious and any job with positionals just had a bad time. Compare that to say, Shiva, and people outright dropped out because it wasn't worth doing from a reward perspective. Weeping City, on the other hand, was the only option outside Savage if you wanted to upgrade your gear. If Stormblood made it so dungeons were challenging from the get go, people would grudgingly get over it because if they wanted to cap tomes efficiently, they have to.I think this one nailed it. Steps of Faith was never a hard fight, but a lot of people were willing to invest more time in the forums to get the fight nerfed rather than talk to their teammates and get the fight down.
Granted, I do believe that Story Mode content should be somewhat easy, but the community reaction back then was absolutely ridiculous.
Nothing particular against what you said, im just gonna grab your lines to point out something.I have a fair feeling that while many would click 'yes,' very few would mean it. If main story dungeons and whatnot became something like The Weeping City of Mhach, especially during the first week, there'd be more of an outcry of rage than rising to meet the standards. Look at the Steps of Faith.
The weeping city of Mhach was never ever hard. It is infact extremely easy with a really stupid mechanic splattered all over the fights. The problem with the community and modern casual gaming is that the people who complain about its difficulty (that again is unexistant) is just coming from the fact that 1) they didnt spend a single minute even tryin to figure out what is going on 2) they didnt bother to ask for clarification to someone who might know the fight better. But once you tell someone the 2 stupid mechanic Ozma has, voilà the fight becomes idiotically easy.
Now the problem is that the behaviour of people approaching 24 man content is "lets have other people carry me, we are in 24, im just gonna hide back here and get carried". This behaviour lasted the first weeks, and that is what brought people to complain about weeping city difficulty, but in reality the dungeon itself is extremely easy to a point where is completely dumb, like the whole game.
isn't that logical?
If you want to beat said content, you need to improve.
Otherwise you're not going to beat it...
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server
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