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  1. #81
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Most definitely. I'm always up for challenging and bettering myself.
    (0)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #82
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Zhamkyong View Post
    ^
    This sums up my opinion on the subject. While i understant the MSQ needs to be more or less easy to be done in fast and get in the new areas, we should be able some kind of mid-term challengue between the average dificulty of the duties and Extreme. One example i like to give to my friends about the matter it's Vishap. While i understand the nerf, having an expansion gated after the trial, i quite enjoyed it while it lasted. It required a simple combination of talking with your teammates and cooperation, nothing else.

    I am a casual, i play what i can a bit a week because of my situation right now and i enjoy a relaxed gameplay like any other (Also due to the lack of time i cant do Extreme, nor that i have a static to stick with). But if the game demands me to improve, i will gadly do it (and help others if i have the opportunity to do so). I am not paying AND playing a game to be carried over a field of flowers like a little kid.




    This.

    We need more content like this one, out of the MSQ so it doesnt hinder the advance of the story.
    Personally the problem with the MSQ being easy is it kind of detracts from the atmosphere and tension the story itself tries to create.....

    The story is there saying oh no Ishgards in serious danger Vishapp is on a ramapage, the situation looks grim. citizens are panicing the city is in chaos all that stuff. Then you come along and faceroll the entire fight..... no effort, no danger. nothing.... as a result the entire atmosphere the story is trying to build up. is lost...

    It's the same with the all primals. the primals are supposed to pose a real threat to Eorzea and be a reald danger to the lands yet they get roflstomped repeatedly. so you never sense the level of danger or the threat they impose on the realm.

    That's one of the best things I liked about clearing coil in ARR, the difficulty of the fights kinda emphasised the story and the difficulties / turmoils the cast and characters were facing at the time.
    (4)
    Last edited by Dzian; 12-04-2016 at 02:56 PM.

  3. #83
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Look up Chains of Promathia and you'll find your answer. Static-only content played out about a decade ago.
    (1)

  4. #84
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Dzian View Post
    Personally
    You seem to be mixing RP/muh lore with video games and their playability. Story and gameplay segregation and all that. By your logic all games would and should be Dark Souls 1 tier. But what you want will not make an industry thrive.
    (0)

  5. #85
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Clethoria View Post
    You seem to be mixing RP/muh lore with video games and their playability. Story and gameplay segregation and all that. By your logic all games would and should be Dark Souls 1 tier. But what you want will not make an industry thrive.
    not at all. they don't need to be dark souls brutal. but they don't need to be face roll easy. there's so much middle ground between the 2 extremes.

    why does it have to be either dark souls brutal or faceroll easy. there's a massive area between those 2 extremes where the difficulty could sit and be even mildly challenging. which is kinda where steps was before they nerfed the hell out of it..
    (4)
    Last edited by Dzian; 12-04-2016 at 05:01 PM.

  6. #86
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    I need to reply here to many things, lets see...

    Quote Originally Posted by Dzian View Post
    Personally the problem with the MSQ being easy is it kind of detracts from the atmosphere and tension the story itself tries to create.....

    The story is there saying oh no Ishgards in serious danger Vishapp is on a ramapage, the situation looks grim. citizens are panicing the city is in chaos all that stuff. Then you come along and faceroll the entire fight..... no effort, no danger. nothing.... as a result the entire atmosphere the story is trying to build up. is lost...

    It's the same with the all primals. the primals are supposed to pose a real threat to Eorzea and be a reald danger to the lands yet they get roflstomped repeatedly. so you never sense the level of danger or the threat they impose on the realm.

    That's one of the best things I liked about clearing coil in ARR, the difficulty of the fights kinda emphasised the story and the difficulties / turmoils the cast and characters were facing at the time.
    While i get what you are saying and i agree with you with some of it, on the other hand it's kinda hard to balance. Vishap for example, we enjoyed it, ok. But it gated an expansion, everyone tried to get out with it... And many of those players wanted to get carried while doing nothing for the rest of the party. The result? wipe, because if anyone fails the entire duty goes down along with it. If the healer fails: wipe/ if the dragonkiller fais: wipe/ If the cannons/chain fail: wipe... And so on. I got lucky with my commrades at the time, but many players got stuck because of that kind of duty alongside the MSQ.

    Quote Originally Posted by Dzian View Post
    Why does it have to be either dark souls brutal or faceroll easy. there's a massive area between those 2 extremes where the difficulty could sit and be even mildly challenging. which is kinda where steps was before they nerfed the hell out of it..
    I agree witn you there, we need a common ground of difficulty to be challenging. Also it needs to be rewarding... Not everyone does duties because of... That, nothing.

    Quote Originally Posted by Hayward View Post
    Look up Chains of Promathia and you'll find your answer. Static-only content played out about a decade ago.
    Heh, good old times.

    When i picked up FFXI at the time i was... Well, i needed pratice xD Overall i enjoyed that kind of experience. Get a group -> Prepare for duty -> Go to the duty -> Get to the boss without being detected or try again -> Only one chance, kill the target. And i did Chains with randoms, not a static group. I get not everyone would enjoy it but... It was a dificulty that it got you into the game large ammounts of time.
    (0)

  7. #87
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Not much improving I can do when I'm already a savage raider, but yea.

    I'm not satisfied until my newbie bonus on my main character is purged from every last instance.
    (0)

  8. #88
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hayward View Post
    Look up Chains of Promathia and you'll find your answer. Static-only content played out about a decade ago.
    I loved Chains of Promathia and did most of it in pickup parties. The thing was, if you weren't at least semi-competent, you didn't get to level 30 in FFXI so by the time you started doing the CoP storyline quests at 30, you at least knew the basics. In FFXIV there's no baseline skill, you can just talk to people and press a few buttons and boom, you're level 30.
    (1)

  9. #89
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    You know this is a bad place to ask this since the category of "bad players" most often includes those that can't be bothered to look at forums.
    (0)

  10. #90
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Miitan View Post
    When Mhach came out, even after the basic mechanics had been worked out, there was still week after week of failure until those who actually put some effort into improving had improved their gear enough to carry those who didn't want to put any effort in. I only hope that the final 24-man Raid in 3.5 doesn't get turned into a yawn-fest considering how many people complained about Mhach.
    Please no... I loved Mhach and using my carry macro
    (0)

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