Most definitely. I'm always up for challenging and bettering myself.
Most definitely. I'm always up for challenging and bettering myself.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Personally the problem with the MSQ being easy is it kind of detracts from the atmosphere and tension the story itself tries to create.....^
This sums up my opinion on the subject. While i understant the MSQ needs to be more or less easy to be done in fast and get in the new areas, we should be able some kind of mid-term challengue between the average dificulty of the duties and Extreme. One example i like to give to my friends about the matter it's Vishap. While i understand the nerf, having an expansion gated after the trial, i quite enjoyed it while it lasted. It required a simple combination of talking with your teammates and cooperation, nothing else.
I am a casual, i play what i can a bit a week because of my situation right now and i enjoy a relaxed gameplay like any other (Also due to the lack of time i cant do Extreme, nor that i have a static to stick with). But if the game demands me to improve, i will gadly do it (and help others if i have the opportunity to do so). I am not paying AND playing a game to be carried over a field of flowers like a little kid.
This.
We need more content like this one, out of the MSQ so it doesnt hinder the advance of the story.
The story is there saying oh no Ishgards in serious danger Vishapp is on a ramapage, the situation looks grim. citizens are panicing the city is in chaos all that stuff. Then you come along and faceroll the entire fight..... no effort, no danger. nothing.... as a result the entire atmosphere the story is trying to build up. is lost...
It's the same with the all primals. the primals are supposed to pose a real threat to Eorzea and be a reald danger to the lands yet they get roflstomped repeatedly. so you never sense the level of danger or the threat they impose on the realm.
That's one of the best things I liked about clearing coil in ARR, the difficulty of the fights kinda emphasised the story and the difficulties / turmoils the cast and characters were facing at the time.
Last edited by Dzian; 12-04-2016 at 02:56 PM.
Look up Chains of Promathia and you'll find your answer. Static-only content played out about a decade ago.
not at all. they don't need to be dark souls brutal. but they don't need to be face roll easy. there's so much middle ground between the 2 extremes.
why does it have to be either dark souls brutal or faceroll easy. there's a massive area between those 2 extremes where the difficulty could sit and be even mildly challenging. which is kinda where steps was before they nerfed the hell out of it..
Last edited by Dzian; 12-04-2016 at 05:01 PM.
I need to reply here to many things, lets see...
While i get what you are saying and i agree with you with some of it, on the other hand it's kinda hard to balance. Vishap for example, we enjoyed it, ok. But it gated an expansion, everyone tried to get out with it... And many of those players wanted to get carried while doing nothing for the rest of the party. The result? wipe, because if anyone fails the entire duty goes down along with it. If the healer fails: wipe/ if the dragonkiller fais: wipe/ If the cannons/chain fail: wipe... And so on. I got lucky with my commrades at the time, but many players got stuck because of that kind of duty alongside the MSQ.Personally the problem with the MSQ being easy is it kind of detracts from the atmosphere and tension the story itself tries to create.....
The story is there saying oh no Ishgards in serious danger Vishapp is on a ramapage, the situation looks grim. citizens are panicing the city is in chaos all that stuff. Then you come along and faceroll the entire fight..... no effort, no danger. nothing.... as a result the entire atmosphere the story is trying to build up. is lost...
It's the same with the all primals. the primals are supposed to pose a real threat to Eorzea and be a reald danger to the lands yet they get roflstomped repeatedly. so you never sense the level of danger or the threat they impose on the realm.
That's one of the best things I liked about clearing coil in ARR, the difficulty of the fights kinda emphasised the story and the difficulties / turmoils the cast and characters were facing at the time.
I agree witn you there, we need a common ground of difficulty to be challenging. Also it needs to be rewarding... Not everyone does duties because of... That, nothing.
Heh, good old times.
When i picked up FFXI at the time i was... Well, i needed pratice xD Overall i enjoyed that kind of experience. Get a group -> Prepare for duty -> Go to the duty -> Get to the boss without being detected or try again -> Only one chance, kill the target. And i did Chains with randoms, not a static group. I get not everyone would enjoy it but... It was a dificulty that it got you into the game large ammounts of time.
Not much improving I can do when I'm already a savage raider, but yea.
I'm not satisfied until my newbie bonus on my main character is purged from every last instance.
I loved Chains of Promathia and did most of it in pickup parties. The thing was, if you weren't at least semi-competent, you didn't get to level 30 in FFXI so by the time you started doing the CoP storyline quests at 30, you at least knew the basics. In FFXIV there's no baseline skill, you can just talk to people and press a few buttons and boom, you're level 30.
You know this is a bad place to ask this since the category of "bad players" most often includes those that can't be bothered to look at forums.
Please no... I loved Mhach and using my carry macroWhen Mhach came out, even after the basic mechanics had been worked out, there was still week after week of failure until those who actually put some effort into improving had improved their gear enough to carry those who didn't want to put any effort in. I only hope that the final 24-man Raid in 3.5 doesn't get turned into a yawn-fest considering how many people complained about Mhach.![]()
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