Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 91

Hybrid View

  1. #1
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Chiming in as a casual: the reason I dislike extremely difficult content is that you will almost never find the coordination required to clear it in Duty Finder or with PUGs. I like a challenge, and I enjoy honing my skills, but difficult content usually means relying on the performance of other people--and in Duty Finder, that is a frightening prospect.

    Last Steps of Faith is a great example. The fight is wonderfully mechanically complex, but going in with randoms is extremely daunting.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  2. #2
    Player
    Meeka19's Avatar
    Join Date
    Oct 2015
    Posts
    58
    Character
    Salty Caramel
    World
    Twintania
    Main Class
    Astrologian Lv 84
    I always improve when the content requires it, I don't really play ffxiv to roll my face on my keyboard.
    (2)
    Tip: System > Character Config > Item Settings > Inventory/Retainer Interface > Expanded (now check ur inventory)

    https://www.reddit.com/r/ffxiv/
    FFXIV fan forums

  3. #3
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Meeka19 View Post
    I always improve when the content requires it, I don't really play ffxiv to roll my face on my keyboard.
    ^
    This sums up my opinion on the subject. While i understant the MSQ needs to be more or less easy to be done in fast and get in the new areas, we should be able some kind of mid-term challengue between the average dificulty of the duties and Extreme. One example i like to give to my friends about the matter it's Vishap. While i understand the nerf, having an expansion gated after the trial, i quite enjoyed it while it lasted. It required a simple combination of talking with your teammates and cooperation, nothing else.

    I am a casual, i play what i can a bit a week because of my situation right now and i enjoy a relaxed gameplay like any other (Also due to the lack of time i cant do Extreme, nor that i have a static to stick with). But if the game demands me to improve, i will gadly do it (and help others if i have the opportunity to do so). I am not paying AND playing a game to be carried over a field of flowers like a little kid.


    Quote Originally Posted by Jpec07 View Post
    Last Steps of Faith is a great example. The fight is wonderfully mechanically complex, but going in with randoms is extremely daunting.
    This.

    We need more content like this one, out of the MSQ so it doesnt hinder the advance of the story.
    (0)
    Last edited by Zhamkyong; 12-04-2016 at 10:07 AM.

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Zhamkyong View Post
    ^
    This sums up my opinion on the subject. While i understant the MSQ needs to be more or less easy to be done in fast and get in the new areas, we should be able some kind of mid-term challengue between the average dificulty of the duties and Extreme. One example i like to give to my friends about the matter it's Vishap. While i understand the nerf, having an expansion gated after the trial, i quite enjoyed it while it lasted. It required a simple combination of talking with your teammates and cooperation, nothing else.

    I am a casual, i play what i can a bit a week because of my situation right now and i enjoy a relaxed gameplay like any other (Also due to the lack of time i cant do Extreme, nor that i have a static to stick with). But if the game demands me to improve, i will gadly do it (and help others if i have the opportunity to do so). I am not paying AND playing a game to be carried over a field of flowers like a little kid.




    This.

    We need more content like this one, out of the MSQ so it doesnt hinder the advance of the story.
    Personally the problem with the MSQ being easy is it kind of detracts from the atmosphere and tension the story itself tries to create.....

    The story is there saying oh no Ishgards in serious danger Vishapp is on a ramapage, the situation looks grim. citizens are panicing the city is in chaos all that stuff. Then you come along and faceroll the entire fight..... no effort, no danger. nothing.... as a result the entire atmosphere the story is trying to build up. is lost...

    It's the same with the all primals. the primals are supposed to pose a real threat to Eorzea and be a reald danger to the lands yet they get roflstomped repeatedly. so you never sense the level of danger or the threat they impose on the realm.

    That's one of the best things I liked about clearing coil in ARR, the difficulty of the fights kinda emphasised the story and the difficulties / turmoils the cast and characters were facing at the time.
    (4)
    Last edited by Dzian; 12-04-2016 at 02:56 PM.

  5. #5
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Dzian View Post
    Personally
    You seem to be mixing RP/muh lore with video games and their playability. Story and gameplay segregation and all that. By your logic all games would and should be Dark Souls 1 tier. But what you want will not make an industry thrive.
    (0)

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Clethoria View Post
    You seem to be mixing RP/muh lore with video games and their playability. Story and gameplay segregation and all that. By your logic all games would and should be Dark Souls 1 tier. But what you want will not make an industry thrive.
    not at all. they don't need to be dark souls brutal. but they don't need to be face roll easy. there's so much middle ground between the 2 extremes.

    why does it have to be either dark souls brutal or faceroll easy. there's a massive area between those 2 extremes where the difficulty could sit and be even mildly challenging. which is kinda where steps was before they nerfed the hell out of it..
    (4)
    Last edited by Dzian; 12-04-2016 at 05:01 PM.

  7. #7
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    With threads like these you'll always get a select few who will say "I'll leave if I have to actually try", following it up with the tried and tested "I already work hard, I want FFXIV to be easy" and, of course, everyone is entitled to their opinions.

    The issue with this game is that the developers will always cater to the lowest common denominator, and if even 1% of the playerbase wants to roll their face on their keyboard and still win, they'll lower the difficulty over and over until this is possible. There's a difference between making MSQ/Expert dungeons require A3S levels of competence and just requiring you to pay attention but it seems that even the latter is too much, based on the current Expert dungeons.

    When Mhach came out, even after the basic mechanics had been worked out, there was still week after week of failure until those who actually put some effort into improving had improved their gear enough to carry those who didn't want to put any effort in. I only hope that the final 24-man Raid in 3.5 doesn't get turned into a yawn-fest considering how many people complained about Mhach.
    (2)

  8. #8
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Miitan View Post
    When Mhach came out, even after the basic mechanics had been worked out, there was still week after week of failure until those who actually put some effort into improving had improved their gear enough to carry those who didn't want to put any effort in. I only hope that the final 24-man Raid in 3.5 doesn't get turned into a yawn-fest considering how many people complained about Mhach.
    Please no... I loved Mhach and using my carry macro
    (0)

  9. #9
    Player
    Shug's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    326
    Character
    Mimmoki Moki
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    The community is beyond the point of adding harder content that required them to get better. If we had that from the start, and we kinda did, but the difficulty continued to progress at a steady pace, everybody would be much better off and the people that say they do it for relaxing wouldn't even notice the increase in difficulty cause it happened so naturally. But since everything now is faceroll easy or savage, anything slightly more difficult would be met with too much resistance.
    (2)

  10. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Most definitely. I'm always up for challenging and bettering myself.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast