The fight isn't any longer than other fights, really, even before its nerf. The issue was a lot of people just weren't aware of its kind of mechanics; first time I set foot in there with hubby, we were both giddy with delight on how much the fight was similar to Monster Hunter Freedom Unite's Lao-Shang Lung. For this reason, we told the others what to based solely on hunches; things like don't be under the feet, drag mobs to under Vishap's chin and cannon's can blow them up; bind and use the "dragonater" on Vishap (I still don't know what FFXIV has named that thing >_>).
Sometimes I just think that most people that have issues falling prey to mechanics simply haven't been exposed to other elements from other games. I was actually surprised it took Stone Vigil Hardmode to see our first Monster Hunter- like fights surface, again in Steps of Faith and again in Bismarck. You know, considering how insanely popular Monster Hunter is in Japan and the fact there were some cross over event items from Square Enix in Capcom's Monster Hunter going on at that time.
Hardly exists in any game due to the ridiculous amount of resources and time it takes to actually put in true random. Though few will ever believe this statement.



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