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  1. #221
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by LefeinNoel View Post
    we're not willing to teach
    How many times have you've seen someone goof, but you explain what to do and get ignored? It is REALLY hard to teach people when they don't want to be taught. At that point, toss them in the wild and have them sink or swim.

    Quote Originally Posted by ckc22 View Post
    Given the amount of "farm" ex primal parties I join
    Yet again, someone thinking in an extreme when it was mentioned many times this is NOT what people want.
    (5)

  2. #222
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ckc22 View Post
    Given the amount of "farm" ex primal parties I join - no thank you.

    Making it more difficult will just mean having a harder time finding someone competent to do stuff further limiting who can clear what - are you in a big raid FC that runs stuff all the time? Congrats you're now the only ones who get to do anything because the rest of us will be saddled with people who are crappy whose crappiness will only be enhanced by increased difficulty.

    The issue is that most fights in FFXIV are styled as "wipe or win" meaning that one person not knowing what they're doing/being bad can ruin the fight for 7 other people because few fights are recoverable once a big screwup happens.

    I have no interest in wiping a dungeon 4 times with terrible players 5 times and having it take an hour+.
    People are bad because the only difficult content in the game is leaps and bounds above anything they've done in the game beforehand so they just don't do it. Take Aurum Vale for example, it's an immensely easy dungeon like the rest if you put in a little effort, but it's often referred to as "too difficult" because people spent the last 48 levels being coddled with situations where it's near impossible to lose. People are bad when the difficulty of the game is a flatline near zero until a MASSIVE spike to the top 5% of the players.

    Playing along with the theme park theme of the thread, it's like spending your whole childhood on Caterpillar ChooChoo Train Ride and then your parents force you on to the Hellevator randomly, of course you won't take it well.

    What this game needs is a proper difficulty curve so that players can get better, your idea is terrible of just letting bads be bads considering it's for something as silly as your pony/bird farm groups instead of playerbase advancement and cohesion.
    (9)
    Last edited by Greedalox; 11-29-2016 at 09:48 AM.

  3. #223
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Greedalox View Post

    What this game needs is a proper difficulty curve so that players can get better, your idea is terrible of just letting bads be bads considering it's for something as silly as your pony/bird farm groups instead of playerbase advancement and cohesion.
    I'm not arguing that they couldn't do something. I'm arguing that "just make it harder" which is what 90% of people say when this topic comes up is a bad idea that will only make things more miserable for people who aren't bad / probably make people who are bad quit.
    (0)

  4. #224
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ckc22 View Post
    I'm not arguing that they couldn't do something. I'm arguing that "just make it harder" which is what 90% of people say when this topic comes up is a bad idea that will only make things more miserable for people who aren't bad / probably make people who are bad quit.
    So how do you propose on upping the heat without lighting a fire? You can't make a curve or difficulty increase without doing just that- making it harder.
    (3)

  5. #225
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    The game really is hard enough - not necessarilly because of the content itself, but because of the ridiculous amount of skills/buttons (at 60, you're looking at 32+, throw in PVP for yet more). Most classes are supposed to have 6-8 balls in the air at the same time in a juggling act (all timers). And that's not all that needs to be covered in 2.5 secs, somewhere in there you're also trying to see what the boss is casting, and if some particular class in the group requires some kind of cover/buff. This skill bloat is killing the game, turning players against each other - and the more they pile on, the more the gap widens.
    (4)

  6. #226
    Player
    Empress's Avatar
    Join Date
    Sep 2014
    Posts
    66
    Character
    Kyrie Vilis
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    At this point I feel like until we see more info from the Fan Fests to see how this "new combat system" will work, I really don't see how this game will get any less boring. Atm its just the same boring drull over and over per patch until 4.0 and I doubt its gonna change anytime soon because they aren't gonna add anything major til then. As much as I would love to NOT be bored during dungeons I can't even be excited playing the game and I'm just praying to god that the combat system overhaul will be HUGE and not something stupid and minor. It has to change dramatically to make the game itself more engaging. Changing numbers on damages and mobs wont fix this game going down the drain.
    (2)

  7. #227
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ckc22 View Post
    I'm not arguing that they couldn't do something. I'm arguing that "just make it harder" which is what 90% of people say when this topic comes up is a bad idea that will only make things more miserable for people who aren't bad / probably make people who are bad quit.
    Weeping City proved otherwise. People whined about its difficult yet once the devs outright said they wouldn't nerf it, people eventually sucked it up. You can push your playerbase to a reasonable extent. Without some difficulty curve people just don't have any incentive to get better. Why upgrade your gear when year old esoteric stuff will handle Xelphatol just fine. Frankly, I would rather play with better players than carry lazy ones through content. Case in point, I recently got a Monk who not only was wearing ilvl 145 crap in A1N. He wouldn't do a single positional. The Ninja wasn't much better. I legitimately had to stop attacking because I would have killed the fight boss before they did enough to the second. So these two lazy players basically leeched off mine and the rest of the party's efforts.

    Content like that drives away my interest. Sure, it was A1N, but it isn't like The Creator normal or Xelphatol demand much more. If they keep things exactly as they are, the midcore and above will inevitably lose interest when newer games offer more. And contrary to what people think, the midcore is much larger than it's given credit for.
    (6)

  8. #228
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ckc22 View Post
    Given the amount of "farm" ex primal parties I join - no thank you.
    I think the reason why a lot of "Farm Parties" fail so badly is because a lot of players don't learn or understand a fights mechanics. all they do is learn a sequence of actions that allows them to win.

    that works fine in similar groups because following that sequence works and as a group can clear it.

    The problem In my experience is that if that sequence is changed a fight can wipe very very quickly because suddenly all those players don't have a clue what they are doing.

    if a fight goes averagely then the sequence of mechanincs and boss moves goes A B C D E F G H and all these players know whats coming next and the group works...

    the problems tend to be when a fight starts well. so the sequence might go A B C D F I ..... the group started really well so E was skipped so was G and H. and in the confusion half the group dies to I and the other half suddenly has no clue whats coming next or what they need to do to survive it.

    It's a down side to fights being so heavily scripted, because as long as the sequence works players won't need to understand the mechanics. which in turn means they don't need to improve....

    Soph ex is a pretty recent example where I'd quite often get players that don't understand the mechanics of the tilts and repeatedly fall off, In the end rather than learn the mechanic they just go to wherever I am and that works for that run. the problem is the next farm group they join might have 8 people that don't understand the tilts all relying on someone else to get it right and that's when the group fails...
    (0)

  9. #229
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Actually, I think the game is striking a pretty perfect balance. Allow me to illustrate.
    Until you finish the HW Main quest and level your first class to 60, you are newbie-lowbie. No derogatory terms or offense meant, but it's accurate. This is content everyone is expected to you, and asking to skip it is frowned upon.
    After HW MSQ, you move onto gearing. Pretty fun and pretty casual friendly. There's a lot of room to forgive mistakes, and the higher players are given incentives to do this older, easier content with you, so no problem.
    Then we move onto expert roulette and this is where the casual pandering should stop. You've got pretty respectable gear, can do whatever you want to do in the open world, and can experience a good chunk of the game.
    Raids, Expert Trials and savage raids are where you need to pay attention. If you want to run around and have fun, do it somewhere else because if you lose focus for even a moment, THESE THINGS WILL KILL YOU.

    Overall, this is a good balance that doesn't need to change. Casuals are given lots of content, and there is stuff reserved for the more dedicated, and this should not be changed. Why would someone be handed top tier equipment for anything less than top tier effort? I ran into a wall some weeks ago with Sophia, and got pretty mad about it, but I'd respect this game a good bit less if it just handed the loot to me or diminished the difficult of its content.
    (0)

  10. #230
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Pondera View Post
    Then we move onto expert roulette and this is where the casual pandering should stop.
    Should, but doesn't currently.
    (11)

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