Quote Originally Posted by Kazrah View Post
And that's why you do chat BEFORE the fight starts. This is not rocket surgery, and if it feels like it is, maybe best to take a break.
Far to many have a tendency to ignore/disable alliance chat. Posting a message in chat does not guarantee that anyone saw it or even if they saw it read it. The strength of both waymarks and target marks is their near 100% visibility.

Also, last I checked, this thread is for a fourth waymarker, not Weeping City horror stories. I understand that you have a semi-valid argument for using waymarkers in 24-payer raids, but please do not try to derail this thread, as that fourth waymarker is something that I believe we need given the the ongoing theme of fights designed to require it.
You were the one who said they were useless in 24-man content and I countered that I found them useful. You are the one who is using a No True Scotsman based on them being useless in 24-man raids and I pointed out two examples where their uses is beneficial in the most recent 24-man raid.

Also no fight needs a fourth waymark. Heck, few fights need any waymarks as they are designed. No fight needs North, South, East, and West (or 4 other points) marked and the floors of pretty much every Raid and Primal fight post-2.1 have markings that suggest the safe places to stand/position. All that the waymarks do is mark things such that these positions are more visible and easier to communicate. In the end they are nice and very helpful, but the devs have likely determined that the costs and potential problems (such as players causing conflicts by spelling out BAD with the waymarks) of adding a 4th "D" waymark outweigh the benefits from adding it.

That said I would not be against them adding a set of Numbered 1, 2 and 3 waymarkers.