They should know by now that 3-party raids have become too simplified to make use of raid markers these days.
On the other hand, I suppose if you try to make something idiot-proof, someone's just going to build a bigger idiot....
That is such a horrible excuse. It doesn't matter what they were designed for long ago... people adapted and found uses outside of what the devs intended. Instead of telling us "lolno, not what we wanted" they should embrace the community finding new uses...
I find them pretty useful in Weeping City. Makes it easy to mark which add each tank is getting during the second boss and also mark which side is left during Ozma.
Just ask for 4 party raids (32 people)
Except Weeping City has been out for months now. Unless they're new, they should know what to do, and even then, it's not hard to say "hey, tank the add that spawns on that side when it comes up" or "stand with us if you're not the tank".
The only real time markers are necessary from what I've seen has been a couple of the Crystal Tower raids, which have been out for so long that most people have forgotten the mechanics.
Back to the main argument, we shouldn't be asking "why" but "why not".
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
To be perfectly honest, if you NEED to mark left then there are bigger issues to worry about. Helpful yes, but easily done without.
Why only waymark D? Why not make it until Z, or make it number and ASCII symbol too?![]()
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