Quote Originally Posted by DoctorMog View Post
Well, this post just shows that you have no idea how to play.

/thread.

1: your weapon shouldn't be out for any reason anymore as a mage.
2: You shouldn't be locked on to your target as a mage, ever.
3: This allows you to run in any direction, full speed, with your weapon out,
4: Bind your targets
5: Run away
P.S. Please post evidence on "how long bind lasts" or quit making false claims.

All of this is getting changed in 2 patches anyway.

Who cares?
Well Doc, this post just show that you havent been paying good attention to the conversation.

I know full well how to play my class.

I also know how mages work, i know you don't draw your weapon for whatever reason.
Not talking about mage binding, so what your talking about is hardly relevant to my statements above.

I was talking about being an archer, which is a different game because you cant fire arrows off without your weapon being drawn. so you cant run away at full speed.

On the subject of my my original post...
Mages will be getting a sleep skill which hopefully will be more useful than the current repose, but I question why are we the ones to be running away, instead of making our opponents afraid of us, most of the time when combating a foe our level we are at an advantage anyways.

You wanna know a logical flow of a combo?
Fear -> Bind -> damage while the foe is still at distance.
You know whats illogical?
Bind -> Try to run -> foe catches up -> bind was useless.

I looked at the class revisions and I'm hopeful for better tactics in them, but somethings are still missing.

Your kinda being rude when you state things like I dont know what I'm talking about, because truth be told YOU dont know if I know what I'm talking about.
Im submitting a good idea here but someone always has to be a jerk and try to counter it.