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  1. #251
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Yeah I had a pally in Trial roulette think he was supposed to be a healer. And it was shiva story mode, so he didn't even have clemency.
    (0)

  2. #252
    Player
    Kaworu's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Sasaki Haise
    World
    Diabolos
    Main Class
    Summoner Lv 80
    Yeah, I'm totally against people who simply rush the whole game... But not everybody has time to lvl jobs from zero... so I understand why they buy it... And yeah, some are also too lazy, some prefer the end game asap, etc...
    (1)

  3. #253
    Player
    gotaname1's Avatar
    Join Date
    Oct 2020
    Posts
    282
    Character
    Cap Striker
    World
    Goblin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by TroySoFab View Post
    Yeah I had a pally in Trial roulette think he was supposed to be a healer. And it was shiva story mode, so he didn't even have clemency.
    No, the necromancer is not a class and never will be so stop trying to make it happen.
    (4)

  4. #254
    Player
    Crowzer's Avatar
    Join Date
    Jun 2019
    Posts
    79
    Character
    Crowzer Bonescythe
    World
    Cerberus
    Main Class
    Summoner Lv 90
    It's a trend to necro thread snow ?
    There is also a thread for that kind of complaints.
    (0)

  5. #255
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    I do think the Jump Potion is kind of a necessary evil... but could also be a WHOLE lot better.

    Take Shadowbringers; those early dungeons were freaking RUTHLESS, and that's from a long-time player. Like, if you didn't already know mechanics were coming, they were eating groups alive. I can't imagine that being your first experience as a new player.

    Another downside of the Jump Potion is that I do think the game's story could stand to be streamlined even more. Hell, I just did the Ivalice storyline, and one of the quests has you getting an Anniversary gift for one of the ACTORS aboard the airship?! The HELL does that have to do with anything?

    In all honesty, I would consider having them offer a new "Starting Experience" entirely. Have the player start in Mor Dhona (maybe an instanced version, before it's all fixed up, with lower level enemies), have ALL of the class trainers present, and have a more expedited story. The story doesn't even really start to "get really good" until around the time you're going to confront Ifrit, anyways.

    (Also; if I'm being honest, considering most New Jobs are still balanced to be scaled-down to low levels ANYWAYS, I might even let players unlock them sooner, as I imagine new jobs are a huge draw for new players)

    Finally, I would incorporate the "link-pearl" to greater effect, so that turning-in quests could be minimized. Instead of CONSTANTLY going back to the Waking Sands and then right back out again, just have it send you on more of a constant circuit.

    Just my take.
    (1)

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