Because hardcore raiders want to hardcore raid.
That's like telling someone who complains about not having enough beer for the party to drink more water first.
Last edited by Neophyte; 12-17-2016 at 01:47 AM.
think my gripe with the jump potion is that it would allow access to RMT to jump to later portions of the game. That being said though, it could result in newer players having a harder time choosing to jump in, though imo in HW the main reason for this was the gating of the new jobs behind 2.5 not so much the story. A new player that sees the new job and decides they wanna play that will be more or less ok with hitting lvl 30 for it, but having to hit 50 + 10-20 ish hours of questing on top of that to play an "advertised" job might bee too much. IMO if they added a "route" into Ishgard that a person can access at lvl 30 to get to the job quests and continued to use this system for the 4.0 jobs it might prove to be enough, since a player could then still continue to push the content that is already there with the Job they actually wanna play. This will be even more beneficial come 4.0 and the revamp to the xclass system.
I thought I might come back to the game someday, but if jump potions are added...goodbye for good.
It's not a type of game I would enjoy playing anymore.
It's a trade off I guess. Get some new players, make money, lose some current players, lose some money.
I hope they can turn a profit and the game can keep going though.
WTH
That I cannot get behind.
edit:
In addition:
I wasn't complaining per se, I was saying that I did not see either much harm or much need for a jump potion unless you could skip MSQ. I don't want them to make the MAIN part of the game optional, but I see no problem with eliminating grinding. Which, like I said, I think they could do with an xp re-balance.
Last edited by Sir_Swallow; 12-17-2016 at 01:55 AM.
The "MAIN" part of the game is completely subjective to the player.
The "MAIN" part of the game for me is PvP. It's pretty much what I play for and what I do. Is it for you? Probably not, since you sort of implied that the story/MSQ was.
Perhaps I should say the MAJORITY or the BULK of the content instead. I personally might actually be a dungeons/raiding kind of guy...I mean, when I get to the raids.
Oh yeah that reminds me. XP IS getting rebalanced to make leveling even faster to facilitate leveling without the need for a jump potion. Way more EXP to push people into stormblood
I don't see a problem with skipping a majority of the content if someone finds it boring. Me, I love PvP, I have a sub I pay monthly, that's more money for SE. I think if I was just coming in now and was gated behind 2.0 and 3.0 before I could get to PvP, I'd probably lose interest with how much content I'd have to go through before even trying PvP. This is similar for people who want to end game raid. In the end, subs matter, whether or not they're subbed for story, raiding, pvp, crafting, rp, or whatever. More accessibility to things that can get people hooked on the game is better.
If anyone can actually answer this they should win a Nobel Prize. But I'm pretty sure it's an unanswerable question. :P
The way I see it, if the prices remain similar to the Chinese items, and the structure is similar a truly impatient hardcore end-gamer would invest at least $50 on top of their sub and expansion purchase to rush to end-game. That $50 equates to approximately 3-4 months of subscription. Seems fair actually when you break it down that way. Sure it's costly, and not for everyone, but it's costly enough to make up a decent fraction of the lost sub revenue from players who only sub a month at a time for expansions or patches.
Depending on your point of view, it's not a rip off since it's saving players potentially months of game play by charging them up front a roughly equivalent amount to the subscription cost they' pay progressing in the traditional manner. That's not a rip off, and it definitely helps compensate for the lack of subscriptions from players using these items to jump straight to end-game, get bored and unsub until the next patch.
Now, I'm saying all this and I don't like these skip items at all, I don't believe we should have them. but I can see that there is an easy argument to make that the revenue from them is a direct replacement for the lost subscription revenue from the players using the skip items, that would otherwise have subscribed for multiple months to do things the traditional way.
Last edited by Kosmos992k; 12-17-2016 at 02:29 AM.
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