Quote Originally Posted by Gravton View Post
The MSQ gives players a chance to learn their jobs.
I never saw the logic in this argument. I've seen level 60s in current content not know their weapon from their shoe. It is so incredibly easy to faceroll dungeons and not grasp what you're doing. I myself don't like the idea of a jump potion, but if they add some sort of required training akin to Hall of the Novice then I can't see an issue.

They backed themselves into a corner big time with their design. It favors those who keep current and if you fall too far behind... have fun catching up.