Quote Originally Posted by Voltyblast View Post
Ok in all seriousness here, I don't think we should get rid of the story: even if I dislike it for various reasons I just don't think that removing a story from the game is a good choice: it helps guiding new players and gives some sort of context of your action, which is always nice. The problem is how this game locks content behind it which, in all honesty here, was done beyond badly, almost like an excuse.
Yeah, this is the real problem, and I've said as much in other threads. It was a terrible idea to lock pretty much everything behind the Main Scenario. MSQ should be something you can do at your leisure while enjoying other parts of the game. The fact that SE also decided to make MSQ one, long, continuing storyline from expansion to expansion only makes the problem so much worse; each expansion adds another hundred or so quests to slog through before you can reach endgame, and even folks who ENJOY the storyline are likely to feel intimidated by it. Heavensward embraced this philosophy and took it to an extreme - you can't even enter the expansion without finishing all the vanilla MSQ, and once you get there all but two of the expansion zones are inaccessible until you progress through MSQ.

There should be plenty of endgame content that is NOT locked behind MSQ, but this is not the case - and the endgame that IS locked behind it seems very arbitrary at times. There's no reason you shouldn't have access to Coil from the moment Alisae strikes out on her own. The only thing plotwise preventing Alexander is the presence of a certain Scion (whose role in the story is pretty minor, to be honest, and could easily have been filled by another NPC); aside from that, they could have had Alex lurch out of the lake pretty much the moment you set foot in the Hinterlands.

It may take a significant overhaul to fix this mess, but I think that overhaul would be preferable to adding jump potions. Make the storyline optional; maybe add some cool rewards for completing it. (Though, to be fair, "cool rewards" are a tough prospect in a vertical progression game like this, as any gear reward will quickly become obsolete, limiting us to fluff rewards like minions and mounts.) In giving players the means to simply skip it all, I find it all too likely that many players who might enjoy the story will feel pressured to do so in order to reach endgame swiftly - and then later regret their choice and wish they could actually go back and see the events that lead up to it.

Quote Originally Posted by Celef View Post
Did not get that but english not being my mother tongue I might have done a lexical mistake ?
Some players REALLY dislike the use of the term "toon" to describe player characters in this game, both because this game goes to great lengths to make the characters NOT look cartoony, and also because it's a term commonly used by WoW players, and many here do not like to compare this game to that.