Quote Originally Posted by Celef View Post
Oh and could you tell me why my examples are bad considering you seem to have noticed something I did not ?
Because you are actually trying to legit tell me someone is playing a BLM and ONLY using Ice Spells because they don't know any better? You are seriously saying that at any point they played BLM they never once looked at their tooltips and their traits or used a fire spell? That they never once did anything but use Ice spells out of innocent curiosity? No, they truly never thought no other abilities existed. And you are saying that this is 100% the only thing that can happen if a person uses a jump pot?


These are tremendous leaps and bounds of logic here.

Quote Originally Posted by Theodric View Post
No, it won't be the 'same percentage' at all. Let's not be dishonest about this. Yes, there's players at the moment who don't pay attention to their rotation or mechanics. Nobody is contesting that - the concern is that inevitably players skipping large portions of content will result in more players having a poor understanding of the game. Say what you will about the levelling process but it does, at least, encourage players to learn something during their journey. Buying their way into the endgame scene doesn't.

This exact same situation has already played out within WoW anyway. Thus why a lot of us feel so strongly about it. We've seen the effects, the slippery slope it leads to and the apathy of 'it doesn't affect me'.
You aren't contesting the fact but you sure do like to put it to the wayside when it doesn't favor your argument. If the leveling process were a perfect system and ensured everyone capable and willing to perform at their best all the time, then you'd have an argument. But it doesn't, and so you don't. There is absolutely no guarantee that the pot will ensure a player is bad, especially if they come with experience from another game that has any resemblance of a concept with the trinity or enmity and dps generation.

WoW always had terrible players, but you would deal with them and move on. Only when changes to the game made you realize that not every player was the best did those bad players suddenly become a lot more noticeable, and harder to ignore. Because you suddenly had this one thing you could tie in to why there were bad. This magical scapegoat that appeared that possibly had no relation to their inferior skills whatsoever! Of course you wouldn't know that, but it was out in the open and advertised so you latched onto to it and now suddenly every terrible player clearly was because boosts and poor balancing.

If a player turns out bad at a game, they were always going to be bad. It doesn't make someone who's good suddenly worse.