Not everyone will go for the potion. And I hope they price it higher than 18$.
Not everyone will go for the potion. And I hope they price it higher than 18$.
Segregation, what a thoughtful approach. I'm sure SE will do well with that.
My guess is they may include a free one with the expansion itself. Either way, the price will probably be $50-60. Same price WoW charges for theirs. I do hope they make Hall of the Novice/Intermediate mandatory though.
It's a fair request. A lot of the players who pay their way through content are going to be...less than stellar to put it mildly. WoW is an excellent example of that - players paying to skip large swathes of content only to have very little grasp of the game outright or simply beyond the end game content.
So basically i'm expected to play with player not knowing what to do because they did not want / did not see it relevant to take the time to learn their job and just be happy about that ?
We already have too many people no knowing what to do, why should I be happy about SE giving us more of them ?
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
A lot of players already are less than stellar >_>
Wouldn't it be more efficient to measure people's performance and then give them the tag depending on how they perform regardless of how they got to endgame? If performance is a concern, the criterion should be performance, not the assumption of a certain performance.
Well, yes - it's a mixed bag at the moment though the majority of my runs are largely very smooth with a few bad apples here and there. It was much the same when I played WoW. Then, when the equivalent of a 'jump potion' was added there the quality became less of a mixed bag and more a case of bad apples being far more common.
A lot of us - myself included - invested a lot of time and effort into WoW or other similar MMO's. FFXIV serves as a breath of fresh air because it hasn't yet gone down a similar path. WoW didn't become like it is in the present day over the course of a single night, it happened steadily over time. Some of us are well aware as to what such a slippery slope entails. Do you really believe that, if a 'jump potion' becomes a thing there won't be other paid advantages added in the future? It pretty much shifts the Mog Station from being 'cosmetics only' to something more dubious.
No, it isn't. Ironically, it's the same elitism people accuse hardcore raiders of. Should I assume all people who aren't clearing Savage suck? After all, I'm almost through A12S. And everyone who has already cleared should look down on me as a complete scrub they wouldn't dare play with.It's a fair request. A lot of the players who pay their way through content are going to be...less than stellar to put it mildly. WoW is an excellent example of that - players paying to skip large swathes of content only to have very little grasp of the game outright or simply beyond the end game content.
There is a difference between being elitist and expect people to take some times to learn their job. Those people will ding 60 and probably try dungeons asap without reading their spells -_-No, it isn't. Ironically, it's the same elitism people accuse hardcore raiders of. Should I assume all people who aren't clearing Savage suck? After all, I'm almost through A12S. And everyone who has already cleared should look down on me as a complete scrub they wouldn't dare play with.
If I encounter someone having difficulties I always try my best to help if I know the class (and even if I don't I try speculate with him and take the time to try things) but if I encounter someone who skipped it via a potion AND has difficulties...han han, sorry but he had it coming.
Last edited by Celef; 11-23-2016 at 12:11 AM.
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
People have the right to screen players as they see fit though. I can't recall the exact phrasing used but in dungeons it's perfectly acceptable to kick players for 'differences in playstyle' if there's a problem with their performance. Elitism isn't necessarily always a bad thing- I'm generally pretty easy going and will do my best to help people through a dungeon even we wipe again and again so long as they're trying. Others won't be so patient, however - and I don't blame them given how valuable free time can be. A player who seeks to skip large swathes of the game's content to only focus on the end game isn't...really somebody I want to interact with.
If that mentality becomes the norm then it will very likely lead to old content being left to stagnate. This is, to some extent, inevitable - but it could cause a major shift in development to the point where only the end game matters and little else; much like what WoW succumbed to in its later years.
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