If they want to skip story fine, there mistake but don't give them a lvl 60 toon OR, give us a way to identify them so we are not forced to play with people who won't have a single idea of what to do, there already is too many currently
If they want to skip story fine, there mistake but don't give them a lvl 60 toon OR, give us a way to identify them so we are not forced to play with people who won't have a single idea of what to do, there already is too many currently
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
Segregation, what a thoughtful approach. I'm sure SE will do well with that.
It's a fair request. A lot of the players who pay their way through content are going to be...less than stellar to put it mildly. WoW is an excellent example of that - players paying to skip large swathes of content only to have very little grasp of the game outright or simply beyond the end game content.
A lot of players already are less than stellar >_>
Wouldn't it be more efficient to measure people's performance and then give them the tag depending on how they perform regardless of how they got to endgame? If performance is a concern, the criterion should be performance, not the assumption of a certain performance.
Well, yes - it's a mixed bag at the moment though the majority of my runs are largely very smooth with a few bad apples here and there. It was much the same when I played WoW. Then, when the equivalent of a 'jump potion' was added there the quality became less of a mixed bag and more a case of bad apples being far more common.
A lot of us - myself included - invested a lot of time and effort into WoW or other similar MMO's. FFXIV serves as a breath of fresh air because it hasn't yet gone down a similar path. WoW didn't become like it is in the present day over the course of a single night, it happened steadily over time. Some of us are well aware as to what such a slippery slope entails. Do you really believe that, if a 'jump potion' becomes a thing there won't be other paid advantages added in the future? It pretty much shifts the Mog Station from being 'cosmetics only' to something more dubious.
No, it isn't. Ironically, it's the same elitism people accuse hardcore raiders of. Should I assume all people who aren't clearing Savage suck? After all, I'm almost through A12S. And everyone who has already cleared should look down on me as a complete scrub they wouldn't dare play with.It's a fair request. A lot of the players who pay their way through content are going to be...less than stellar to put it mildly. WoW is an excellent example of that - players paying to skip large swathes of content only to have very little grasp of the game outright or simply beyond the end game content.
There is a difference between being elitist and expect people to take some times to learn their job. Those people will ding 60 and probably try dungeons asap without reading their spells -_-No, it isn't. Ironically, it's the same elitism people accuse hardcore raiders of. Should I assume all people who aren't clearing Savage suck? After all, I'm almost through A12S. And everyone who has already cleared should look down on me as a complete scrub they wouldn't dare play with.
If I encounter someone having difficulties I always try my best to help if I know the class (and even if I don't I try speculate with him and take the time to try things) but if I encounter someone who skipped it via a potion AND has difficulties...han han, sorry but he had it coming.
Last edited by Celef; 11-23-2016 at 12:11 AM.
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
Because he doesn't enjoy the story and didn't want to spend 60+ hours spamming esc/numpad 0? Once again, that sounds like elitism. I joined a static with members who have cleared A3S before any nerfs despite having no prior raid experience. My only clears at the time were A9S and A10S. They still took me and the raid leader offered some constructive feedback. Comparing this your statement, I should have been shunned away because I wasn't good enough. You're assuming someone is trash because they skipped story-- in the same manner elitist players assume people who haven't cleared equally challenging content are also trash. Would you judge Mizzteq? She's openly admitted to having skipped all the cut scenes and basically plays only for endgame raiding or to make her guides for the community. Or what about my quote earlier? I leveled through potd and fates. So what exactly did all those dungeons teach me? I didn't even level my two current mains through any of them.There is a difference between being elitist and expect people to take some times to learn their job. Those people will ding 60 and probably try dungeons asap without reading their spells -_-
If I encounter someone having difficulties I always try my best to help if I know the class (and even if I don't I try speculate with him and take the time to try things) but if I encounter someone who skipped it via a potion AND has difficulties...han han, sorry but he had it coming.
And that's elitism... the same as to expect a new raider who 'skipped' A1s-A8s, now starting with their first raid ever in A9s, to do the other ones (including level 50 synch Coils). Because how should they have learned raiding without that and why should they allowed to learn raiding in current content?If I encounter someone having difficulties I always try my best to help if I know the class (and even if I don't I try speculate with him and take the time to try things) but if I encounter someone who skipped it via a potion AND has difficulties...han han, sorry but he had it coming.
I rather teach someone with an empty head, than someone with a head already filled with the most stupid things... like teaching a new lvl 60 healer to get used to dps right away without him saying "I did 150h of playtime fine with doing no damage in dungeons."
I rather teach someone new than someone who still didn't got all those things MSQ supposedly teaches a new player according to you. Still, after 168h of playing.
And you're concerned about player quality? Then kick those scrubs...
You rather help such a person than a blank sheet?
Last edited by Neophyte; 11-23-2016 at 12:39 AM.
People have the right to screen players as they see fit though. I can't recall the exact phrasing used but in dungeons it's perfectly acceptable to kick players for 'differences in playstyle' if there's a problem with their performance. Elitism isn't necessarily always a bad thing- I'm generally pretty easy going and will do my best to help people through a dungeon even we wipe again and again so long as they're trying. Others won't be so patient, however - and I don't blame them given how valuable free time can be. A player who seeks to skip large swathes of the game's content to only focus on the end game isn't...really somebody I want to interact with.
If that mentality becomes the norm then it will very likely lead to old content being left to stagnate. This is, to some extent, inevitable - but it could cause a major shift in development to the point where only the end game matters and little else; much like what WoW succumbed to in its later years.
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