MSQ helps people learn their jobs through dungeons and instances where mechanics are repeated over and over not through fetch quest. But the leveling potion would skip both
MSQ helps people learn their jobs through dungeons and instances where mechanics are repeated over and over not through fetch quest. But the leveling potion would skip both
I dont know man, im playing like a couple of months now and i was in duty finder recently with people twice as much geared then myself (im gimping at 145 now, leveling all my DoH and DoL since weeks, almost there) and it happned twice that i pull aggro from offtank/tank and similiar things. I learned my class through the how to dps thread here and couple of videos
MSQ teaches people almost nothing. Even less, if you do not count the Hall of Beginners, which was implemented not that long ago. I mean, why did even implement this almost 2 years after release, if the MSQ already "teaches" people how to Play? It's because MSQ is very, very bad at this.
They throw even worthless element materia at you and want you to find out that they're are utterly worthless on your own.
Although every damn single healer MSQ or class quests teaches you that you should do dps... still we got hundreds of hundreds people arguing and denying that this is the meta since the beginning.
We still got ice mages, so I heard. And Bards not playing their songs (why should they, they're completly worthless in every single player MSQ or class quest [maybe refreshing TP in AoE Situation is ok]). Healers/Caster only using their biggest spell, because they think "Oh, lololol, that's what I did in every other FF game, only casting my biggest Fire-Spell in chain, if enemies are vulnerable to this element.".. Does anything in the game (beside tooltips) teach you that this FF is different?
Rotation? Read the tooltips and figure out yourself that Lancer until lvl 20-so-and-so only does his buff and then instead of a rotation only this one skill.
Yeah, but a jump potion would ruin player skill... seems you're playing a different game or read different forums.
You'll still have a learning progression from easy->hard dungeons and you will still repeat them over and over again. This is FF14.
Last edited by Neophyte; 11-22-2016 at 05:25 PM.
Single player content...such a good way to judge what group content should be, sure. But hey, it would explain all those DPS that don't do positionals, tanks who can't hold aggro or BRD that think songs are useless...
But there will be less content between 60 and 70 than between 10 and 60.
Last edited by Reynhart; 11-22-2016 at 07:00 PM.
Implying group content is any better. Anyone with an ounce of common sense should be able to intuitively understand that overhealing isn't good and consequently start to wonder between cure casts whether doing absolutely nothing for extended periods of time despite a full resource pool is working as intended or whether there's something they should do in the meantime...
The fact that DPS happens to be the only useful thing there is to fill that gap is just the end of that thought process.
To understand what you need to do in a group...yes, actually it is. For example, it teaches young PLD that even though Riot Blade does more damage than Savage Blade, you shouldn't just focus on spamming it.
The meta goes far beyond a simple "If you're twiddling your thumbs, you might as well DPS"
The thing is that if you reach each previous cap progressively, you'll probably want to try corresonding content at the same time as your continue leveling, and it will give you small increments to your character. If you start right at level 60 just to do the MSQ that will carry you to 70, you won't have any reason to do previous content. Now, when we started the game at 2.0, we had no problem to understand the "lack" of content in a very young game. Start the game after 4 years, and if you burn through the latest expansion because it's the only thing that would actually offer progress, you'll just feel ripped off by the game.
If you make the pot available, everybody will go for it.
Last edited by Reynhart; 11-22-2016 at 07:32 PM.
You say that as if it's the game's fault that you purchased the potion. The potion is there for those who wish to skip the story of 1-60, whether you want to do that and reap the consequences/rewards is up to the individual, not the game.The thing is that if you reach each previous cap progressively, you'll probably want to try corresonding content at the same time as your continue leveling, and it will give you small increments to your character. If you start right at level 60 just to do the MSQ that will carry you to 70, you won't have any reason to do previous content. Now, when we started the game at 2.0, we had no problem to understand the "lack" of content in a very young game. Start the game after 4 years, and if you burn through the latest expansion because it's the only thing that would actually offer progress, you'll just feel ripped off by the game.
I said that too, and then I got people on my back saying not everyone will go for it. But honestly, it depends on how it's priced. Too expensive and not many will go for it, too cheap and well... that's not a bad thing for SE since the sales will be through the roof.
♥ Baby, tell me, what's your motive? ♥
As if complainers would be honest enough to react that way
Considering the mere idea of a jumping potion comes from "Oh, but new players won't be able to do endgame right away, and they might feel the pressure of having to burn quickly", I'm sure everyone who didn't already reach the end of 3.x when 4.0 starts will buy a potion. Especially if that can "skip" a month grinding your way to 60.
Naturally, but all the content is 50, 60 and then 70. All the stuff between them is repeatable but more or less a one-time experience.
But as usual, if the player is interested in the current endgame, they'll go for the pot. There's nothing that can be said about that.
♥ Baby, tell me, what's your motive? ♥
No, the MSQ itself does not teach a player how to do anything. The dungeons might be tied to the MSQ, but that doesn't mean the MSQ is teaching that player how to play "okay." The only way a player learns how to play their Job is if they read their tool-tips, look up a guide and/or accept advice/criticism from other players. MSQ and Job Quests teach you nothing.
If I never looked up tool-tips, guides, advice/criticism AND never paid attention to MP consumption, I'd probably be one of those Fire/Blizzard III Mages.
Okay, but what if the player who skips to 60 actually took the time to learn how to play their Job (compared to those who level up to 60 and still haven't got a single clue)? Not really fair to label players as "skipped to 60" when they actually could be good at the game.
Last edited by Nestama; 11-22-2016 at 07:03 PM.
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