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  1. #81
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Celef View Post
    Like I said, do not care about them skiping the MSQ, having issue with them being given a lvl 60 toon with just a click.
    How many more ice mage will we get ?
    How many more SMN that do not manage their pet ?
    How many more strenght WAR ?

    Edit : i can't believe you'r actually happy about that
    We're not "happy" about it. We accept the current progression system is extremely flawed. New players are the lifeblood of any MMO, and they will not pick up FFXIV if they have to slog through over 500 quests. A skip was inevitable the instant FFXIV opted to gates its content this way for the precise reason WoW did it. Your average gamer purchasing Stormblood isn't going to necessarily want to spend a 100 hours doing old content to finally play the actual game they bought. This is especially true for people who have next to no interest in the story. Unfortunately, there is no feasible way to separate an instant 50-60 jump and MSQ. The devs have outright admitted it'd require a complete overhaul to their current infrastructure due to how content is flagged. So either we accept a skip potion or advocate a sizable portion of Stormblood's budget be allocated to content we will never see. I don't know about you, but I would rather the potion.

    Quote Originally Posted by Theodric View Post
    I can understand seasoned players finding low level content 'boring' yet they really need to think back to the days when they, too, were new and everything was fresh and exciting. If it wasn't ever fresh and exciting for them than that raises questions as to why they invested in the game to begin with. Adding a 'jump potion' for players who have already completed the 2.0 and 3.0 story wouldn't be terrible - it'd allow people to invest more in alts and still ensure that the developers make an additional profit without compromising the game to the extent they would if they were to add a way for new players to skip everything.
    That defeats the entire purpose. Alts are only beneficial to omni-crafters, hardcore raiders or RPers. There is literally nothing you'll benefit from by leveling another character if you aren't in any of those categories. For people who only have interest in the endgame, they aren't going to slog through 500+ quests of what they perceive "boring" content. They'll simply pick up another game they can jump into without the massive grind.

    As for seasoned players. We have roulettes, Wondrous Tales and whatnot to keep old content populated. Eventually, you still need to gravitate away from it. Say what you want about thinking back to our new player days. I play games for my own enjoyment. I'll certainly help out new players wherever I can, but if I'm no longer having fun. I will move on to another game. For many players, being forced back into content nearly four years old is no longer fun.
    (4)

  2. #82
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Lol this is all pretty funny. The Story still doesn't contribute to a players skill.
    If your arguing that dungeons do then i agree. But does the dungeon have to be locked behind the story? Or would it be ok to lock dungeons behind other dungeons like guildhests and raids?

    Why do you people think that a jump potion unlocks endgame content? They would still need to level the last 10 levels and last time i checked, the endgame is locked behind ilevel. How are they going to get a high enough ilevel to get into endgame? Dungeons for tomestones is the fastest way. If they go another route then it takes longer. If a friend crafts for them then chances are they will be doing that content with their friend.

    My question is, do we even need a jump potion?
    It takes 4 days to get a job from 0-60, a little longer based on play time. But if you make the MSQ a requirement it takes months to get through. You cant even pvp in this game until a large portion of quests are completed.

    If they get rid the story requirements, we don't need a jump potion.
    (2)

  3. #83
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Celef View Post
    a lvl 60 toon.
    Toon
    I have more of an issue with that than level 60 jump potions tbqh
    (5)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  4. #84
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    Quote Originally Posted by Velhart View Post
    You know, some communities like the Japanese one like to compile everything to one thread. NA community likes to make 5-6 topics of the same thing every day.

    So I guess I should expect about 5-6 threads a day with the same message and people giving their opinions.

    Would ask people to be more organized if you want the developer's attention, but I do not favor abusing a dead animal's corpse.
    I didn't know I was Japanese! Awesome!
    (0)

  5. #85
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Bourne_Endeavor View Post
    I don't know about you, but I would rather the potion.
    And I'de rather not be forced to hold by the hand SE new money grab :/

    Quote Originally Posted by Yasuhiro View Post
    I have more of an issue with that than level 60 jump potions tbqh
    Did not get that but english not being my mother tongue I might have done a lexical mistake ?
    (0)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  6. #86
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    How exactly would it be forcing you? You're clearly not going to buy the Jump potion, so that's not forcing anything on you.
    (0)

  7. #87
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Nestama View Post
    How exactly would it be forcing you? You're clearly not going to buy the Jump potion, so that's not forcing anything on you.
    Indeed i won't buy it but i'll end up in dungeon healing tank that won't know how to keep aggro and tanking for dps not knowing there cycle because they'll get all there spells at 60 and won't have the time to practice before being thrown in the 1st dungeon (maybe 61 - 62 if we follow heavensward logic ?) so yes, it will impact me at some point
    (2)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  8. #88
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Gravton View Post

    If they get rid the story requirements, we don't need a jump potion.
    "B-b-but it's a Final Fantasy, it has to have a story, or else why are you even playing it?!"

    Ok in all seriousness here, I don't think we should get rid of the story: even if I dislike it for various reasons I just don't think that removing a story from the game is a good choice: it helps guiding new players and gives some sort of context of your action, which is always nice. The problem is how this game locks content behind it which, in all honesty here, was done beyond badly, almost like an excuse.

    Think of the usual single player RPG: there are locked session where you have to go further before unlocking the next one, but it's usually done for several design reasons such as guiding the player without making him get lost and balancing the difficulty through out the entire game (or would you like to get 1 shotted from a lvl 99 enemy?)

    However an MMORPG has it differently: the game is about freedom and how you want to play said game. This also works for open world games really: would you still play GTA5 if to unlock, say, car driving you had to do 10 hours of story mode? I know the comparison is faulty but my point is pretty much that, if you want to make a MMORPG, a game about open world and free exploration, the first priority is to be free to play as you want. Locking EVERYTHING behind a story that some people might not even care, yet you must do, is just not healthy.

    Besides 1.0 is just here to remind us that an MMORPG can't survive on story and plot alone!

    But my opinion about this? They did it on purpose so that they'll sell the potion: why spend resources on overhauling a flawed content lock system when they can use said flaw at their advantage and use it to tire new players outs from the 500 quests they must do? Basically thanks to the MSQ, these new players either will leave because they don't like the story or simply don't like how the system work, or pay the potion so that they can FINALLY join their friends and play like they should've done from the beginning.

    Sure, some will stay and attempt to follow all of it, but when we're in 5.0, with nearly 1000 quests to do that are mandatory, I can guarantee that even the most patient person in the world will give up and go for the detour.
    (3)
    Last edited by Voltyblast; 11-23-2016 at 08:31 PM.

  9. #89
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    I would like to see the introduction of a Git Gud potion

    we already have so many people running round at 60 without knowing anything about their class, I don't see what difference a few more will make
    (1)

  10. #90
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Voltyblast View Post
    Ok in all seriousness here, I don't think we should get rid of the story: even if I dislike it for various reasons I just don't think that removing a story from the game is a good choice: it helps guiding new players and gives some sort of context of your action, which is always nice. The problem is how this game locks content behind it which, in all honesty here, was done beyond badly, almost like an excuse.
    Yeah, this is the real problem, and I've said as much in other threads. It was a terrible idea to lock pretty much everything behind the Main Scenario. MSQ should be something you can do at your leisure while enjoying other parts of the game. The fact that SE also decided to make MSQ one, long, continuing storyline from expansion to expansion only makes the problem so much worse; each expansion adds another hundred or so quests to slog through before you can reach endgame, and even folks who ENJOY the storyline are likely to feel intimidated by it. Heavensward embraced this philosophy and took it to an extreme - you can't even enter the expansion without finishing all the vanilla MSQ, and once you get there all but two of the expansion zones are inaccessible until you progress through MSQ.

    There should be plenty of endgame content that is NOT locked behind MSQ, but this is not the case - and the endgame that IS locked behind it seems very arbitrary at times. There's no reason you shouldn't have access to Coil from the moment Alisae strikes out on her own. The only thing plotwise preventing Alexander is the presence of a certain Scion (whose role in the story is pretty minor, to be honest, and could easily have been filled by another NPC); aside from that, they could have had Alex lurch out of the lake pretty much the moment you set foot in the Hinterlands.

    It may take a significant overhaul to fix this mess, but I think that overhaul would be preferable to adding jump potions. Make the storyline optional; maybe add some cool rewards for completing it. (Though, to be fair, "cool rewards" are a tough prospect in a vertical progression game like this, as any gear reward will quickly become obsolete, limiting us to fluff rewards like minions and mounts.) In giving players the means to simply skip it all, I find it all too likely that many players who might enjoy the story will feel pressured to do so in order to reach endgame swiftly - and then later regret their choice and wish they could actually go back and see the events that lead up to it.

    Quote Originally Posted by Celef View Post
    Did not get that but english not being my mother tongue I might have done a lexical mistake ?
    Some players REALLY dislike the use of the term "toon" to describe player characters in this game, both because this game goes to great lengths to make the characters NOT look cartoony, and also because it's a term commonly used by WoW players, and many here do not like to compare this game to that.
    (1)

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