I for one welcome the additions to PGL, the concept of a magic-melee sounds like a lot of fun to me and I am eager to try it out. I am assuming that it works like how Formless Strikes worked in XI and simply takes whatever your raw damage output would be (before defense/VIT calculations) and then changes the type to magic. Once it is converted to "magic damage" then it will be calculated against the monster's elemental resistances. If this is indeed how it works (and has the appropriate en-spell graphic!) I will be very curious to see its effectiveness. I do, however, have some core concerns about PGL post 1.20.
1. "Blindside" survived the axe and will be hanging around in 1.20 and has become one of my favorite abilities. The only problem is that PGL has not a single weapon skill that grants a bonus/combo from the rear. Okay, so, I knock them in the face, move to the side and attack from the left/right (awkward), then run behind and Blindside for my new ninefold Simian Thrash 2.0 but that combo would trigger from any direction. PGL was the only DD class that truly had freedom of movement and I enjoyed running behind my enemies while tanking just to pull off those Blindside Victimize IIs. Why didn't SE take advantage of having Blindside natively and at least given us ONE skill that combos from behind?
2. Every skill seems to require mana to use, and although Featherfoot does recover MP it only works if an attack is evaded. I still strongly feel that Second Wind should recover MP along with HP but it seems clear Yoshi is deadset on Featherfoot=refresh. This means if I'm not tanking, I'm pretty boned as far as MP goes. There are a few skills that recover MP (most of which arent native to PGL) so I'll just have to wait and see how it plays out.
3. Although I can kind of understand why they picked Fire Earth and Wind for PGL/MNK's elements, its kind of disappointing. Like XI, almost every monster is earth or fire based which pretty much makes these attacks crappy. Okay so we get the stupid wind>fire rule against the fire related monsters but I don't really see the others being that effective.
In conclusion: I would lol if PGL got the Auto-refresh traitI also hope we get effects on our fists when in the magic modes. I want to see auras of fire around my claws when I'm in fire-attack mode!