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  1. #1
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by ServerCollaps View Post
    you dont have to do all of them..lol
    ^ this right here,
    (0)

  2. #2
    Player
    Cinno's Avatar
    Join Date
    Mar 2016
    Location
    Old Sharlayan
    Posts
    261
    Character
    Cinno Lerem
    World
    Lamia
    Main Class
    Viper Lv 100
    Quote Originally Posted by Crushnight View Post
    Here is what i have come up with so far:
    • Expert (all lv 70 dungs bonus gives enough that no matter what can completely cap in 5 days as it is now)
    • 'Fun' dungeon ( all 50 and 60 dungeons increased reward a little to make it little more desirable)
    • lving dungeon (leave as is)
    • Main scenario ( add in all dungs in MS at 50/60/70 with increased reward try to populate it a bit more for people who may not skip)
    • Trials ( include Gildhests and story primals, buff reward add seals reward)
    • Frontline (pvp can't really change it )
    • Mentor ( include basic coils, increase reward to 50)
    This is honestly probably what i could see happening, except for the merger of level 50 and 60 dungeons.. Those are going to probably remain their own roulettes due to how squeenix has the games setup. When you get to cap, they steadily release dungeons every patch for that level. Level 50 roulette probably has almost as many dungeons as the leveling roulette, if not more, considering back then they were releasing three dungeons with every patch instead of the two we got with heavensward.. So I can still see them keeping it seperate..

    You've gotta remember, the whole purpose of the roulette is to fill the spots in parties that NEED to be filled. So if they lump ALL the lv 50 dungeons, and ALL the lv 60 dungeons together, it could take much much longer for anyone trying to do a dungeon of either level to get their party filled.. Which sortof defeats the whole point of the roulettes..

    Aside from the addition of a lv 70 roulette, I dont see much changing from our current formula. And as someone else said.. You dont HAVE to do all of the roulettes every day. They're there for different reasons.. Leveling roulette for if you're leveling a class/job. Guildhest roulette for when you're leveling a class job, and all you have is leveling roulette

    If you want to cut down on bloat, not trying to do EVERYTHING every day is a good first step. :P

    Quote Originally Posted by Crushnight View Post
    -all dem words-
    There's a reason for keeping them seperate, though. Trial roulette isnt unlocked until level 50. So lumping it together with guildhests would mean that players leveling up their lower level classes would be unable to do the guildhest roulette (which is slightly helpful when you're on a low level class as everything except leveling roulette and guildhest roulette are locked until lv 50)

    Expert roulette exists so that the two newest bit of content are not dead on arrival. They want to ensure that people are running the new content, every single day, so that people trying to get into them to progress their story are guaranteed to have their party filled, in a timely manner. So this is done by keeping the newest content seperate, and giving it the best rewards. The whole point of the roulettes is to funnel people into parties that need to be filled.
    (4)
    Last edited by Cinno; 11-21-2016 at 06:37 AM.

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Cinno View Post
    Aside from the addition of a lv 70 roulette, I dont see much changing from our current formula. And as someone else said.. You dont HAVE to do all of the roulettes every day. They're there for different reasons.. Leveling roulette for if you're leveling a class/job. Guildhest roulette for when you're leveling a class job, and all you have is leveling roulette
    No, it's a valid problem, worthy of concern. As folks in this thread have pointed out, you don't HAVE to do every Roulette... but the whole point of Roulettes is to attract players to help out who otherwise wouldn't bother with those dungeons. There's not enough players doing Leveling Roulette because they're leveling a job - there needs to be an infusion of players who AREN'T leveling jobs, as well, and the tomestone rewards and Wandering Tails credit are in there to encourage that. Unfortunately, as far as Tomestones go, the rewards for Leveling Roulette are lackluster - both Level 60 and Expert Roulette provide better. So any player that doesn't need Leveling Roulette for Wandering Tails probably isn't going to bother with it, and will choose Level 60 or Expert instead.

    It's a pretty delicate balance, and while SE has made an effort to keep each Roulette attractive in one way or another (Need Poetics? Main Scenario or Level 50 Roulette. Need Lore or Scripture? Level 60 or Expert Roulette, along with Trial Roulette for a quick shot.), Some are already falling by the wayside (Leveling Roulette is pretty unattractive, now, and Guildhest Roulette is pretty much a lost cause). Adding another tier of Roulette isn't likely to make things any better. I'd guess, though, that Level 60 Roulette will become the source for Scripture Tomestones, just as Level 50 Roulette provides Poetics, so at the very least it won't be directly competing with the other Roulettes.
    (0)

  4. #4
    Player
    Heliantheae's Avatar
    Join Date
    Nov 2015
    Posts
    1,187
    Character
    Ekhi Ysengrim
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    It's not what you're asking, but doing everything everyday will just burn you out no matter how many there are.
    (4)

  5. #5
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I actually had a similar idea a few weeks ago, except I decided to shuffle all non-EX dungeons into 'story dungeons' and 'optional dungeons' instead, and both would basically be treated as a mix of leveling/50/60 roulette in terms of rewards.

    http://forum.square-enix.com/ffxiv/t...54#post3899754

    (I also proposed a complete overhaul to the two Main Scenario Roulette dungeons to be friendlier to new players without connections.)
    (0)

  6. #6
    Player
    revonine's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Morri Umi
    World
    Cerberus
    Main Class
    Scholar Lv 60
    Level 50 roulette will continue to exist no matter what for people who have not purchased the expansions yet. They really need to look at main scenario roulette going forward. whole roulette for only two dungeons seems a bit silly. Perhaps add ARF and Stormblood stuff to it (if there will be any). Yes I am slightly salty for ARF constantly appearing in my 60 roulette. But adjust the reward according and people will still do it.
    (3)

  7. #7
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by revonine View Post
    Level 50 roulette will continue to exist no matter what for people who have not purchased the expansions yet. They really need to look at main scenario roulette going forward. whole roulette for only two dungeons seems a bit silly. Perhaps add ARF and Stormblood stuff to it (if there will be any). Yes I am slightly salty for ARF constantly appearing in my 60 roulette. But adjust the reward according and people will still do it.
    I don't mind it if it pops as my first daily because of the Tome bonus and the music. Outside of that, no-tanks, especially since it syncs my gear
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #8
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    A merge of roulettes is a bad idea IMO, not everyone likes to be synced under 50 or under 60.
    (0)

  9. #9
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zojha View Post
    So a limitation seems unlikely. It probably has to do more with reward balancing or...something. Honestly, I don't get it.
    Then they could just put Castrum and Praetorum into the lv50 roulette and increase the base tomes they pay out from 100 to 150, like ARF.
    (0)

  10. #10
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rufalus View Post
    Then they could just put Castrum and Praetorum into the lv50 roulette and increase the base tomes they pay out from 100 to 150, like ARF.
    But why? I think the attracted audiance is a bit different and in both roulettes you get your queues.

    All you'd get is:
    More people dissatisfied for being thrown in castrum (double as long as average 50 dungeon minimum), than people happy.
    Less poetics for those who want them (one roulette with 100 poetics gone), but yeah, they can spam the MSQ dungeons now.. sounds even more fun than spamming ARF.

    There is no other resason than 'bloat' for getting rid of roulettes and only people who are unreasonable obsessed with completing all of them are complaining.
    (0)

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