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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90

    A 1st dungeon for Stormblood

    With the news that the jump potion is happening (whenever it happens), i feel like the way it's being described we need either the intermediate hall along with the potion or a way for any new/returning players to have a way to learn basic dungeon markers (either been updated or changed). I'm not asking for anything but a very basic dungeon where each boss does a single mechanic and it's hp only lowers if the mechanic is done correctly (changes depending on number of people/distance explain it below).


    here's how it'd like it to go:
    1.1st boss does basic get out of area aoes only, if all 4 players do it 50% boss hp reduction else 15% per person
    2. 2nd Boss only does look away or giant eye mechanics, again if all 4 do it 50% hp reduction else 10% per player unless single target look away then 25% or not.
    3. 3rd boss stacking mechanics, 4 players in stack 50% reduction else 15% per player stacked.
    4. 4th boss tether mechanics, if melee range with 'white' tether 15% reduction per person, if far enough away with 'red' tether 15% reduction per person else no reduction.
    5. 5th boss environmental mechanics, boss does aoe that can only be dodged by hiding behind pillars then charges an aoe as two very flashy switches are lit up to press, every person that dodges aoe gives 15% hp reduction, for each switch pressed 25% reduction.

    this is a idea i had to try to teach new/old/returning players basic dungeon mechanics where currently average players could clear this in 2 mins but may take longer if unfamilar with the simple mechanics.
    This is not to teach rotations or how to dps like crazy to win, the bosses hp only lowers on completing the mechanics.

    i'll be grateful on feedback as i do only want to help anybody who would use a potion not feel like they are holding parties up due to not knowing basic dungeon design that the game may or may not teach them when they implement it.

    p.s. i sometimes feel like some end game people could use this too
    (4)

  2. #2
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    They definitely should be forced to go through a set of increasingly difficult dungeons in order to "earn" their gear and get their feet wet with their rotations. Nothing too hard, but nothing as pathetically easy as Hullbreaker Hard or any Expert dungeon, really.
    (2)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Considering that we are now being fairly consistent with markers for mechanics, a crash course in those mechanics would be more than welcome.

    I wouldn't even make that mandatory only for people who use the potion, but rather for everybody. I'd also let people go through a brief, role specific trial - in all cases, one would have to rescue an NPC with a synced item level from a monster before it kills either you or the NPC, but the difference would be that DPS can't pull aggro, while the NPC would have less health for tanks and healers. If tuned right, it's a very simple check on whether someone understands their role and rotation on a very basic level or not.
    (2)

  4. #4
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    this was just a basic idea i had at work as i'd like to know how the devs are going to help anyone who may use the potion theres alot of things that get taught gradually through instances some you have to pay more attention to than others and what would this mean for stormblood early dungeons would they have to be on satasha to halatai level to teach these players or would they keep them as the level of mechanics they are and hope new people adjust fast.
    (0)

  5. #5
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    The potion is coming out sometime after Stormblood so the dungeons shouldn't be any easier then they already are.

    if a new players is overwhelmed there are easier dungeons already in the game we don't need to be hand holding them and unless your brand new to MMO ffxiv is not that hard to pick up and if your brand new to MMO's you shouldn't be buying a jump potion.
    (1)

  6. #6
    Player
    RubyCirha's Avatar
    Join Date
    Aug 2015
    Location
    ul-dah
    Posts
    389
    Character
    Ruby Cirha
    World
    Coeurl
    Main Class
    Monk Lv 73
    I like this idea verry nicely thought out i wouldn't mind tieing the mentor system in to it as well and I feel like they should have access to the novice network for a time as well to ask any questions or conserns about end game
    (0)

  7. #7
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Lets make a dungeon with 3 bosses and some trash in between. There you go.
    Oh btw: Your tank and healer can stay in his DPS-stance, because mobs wont doing any damage.
    (1)
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