With the news that the jump potion is happening (whenever it happens), i feel like the way it's being described we need either the intermediate hall along with the potion or a way for any new/returning players to have a way to learn basic dungeon markers (either been updated or changed). I'm not asking for anything but a very basic dungeon where each boss does a single mechanic and it's hp only lowers if the mechanic is done correctly (changes depending on number of people/distance explain it below).
here's how it'd like it to go:
1.1st boss does basic get out of area aoes only, if all 4 players do it 50% boss hp reduction else 15% per person
2. 2nd Boss only does look away or giant eye mechanics, again if all 4 do it 50% hp reduction else 10% per player unless single target look away then 25% or not.
3. 3rd boss stacking mechanics, 4 players in stack 50% reduction else 15% per player stacked.
4. 4th boss tether mechanics, if melee range with 'white' tether 15% reduction per person, if far enough away with 'red' tether 15% reduction per person else no reduction.
5. 5th boss environmental mechanics, boss does aoe that can only be dodged by hiding behind pillars then charges an aoe as two very flashy switches are lit up to press, every person that dodges aoe gives 15% hp reduction, for each switch pressed 25% reduction.
this is a idea i had to try to teach new/old/returning players basic dungeon mechanics where currently average players could clear this in 2 mins but may take longer if unfamilar with the simple mechanics.
This is not to teach rotations or how to dps like crazy to win, the bosses hp only lowers on completing the mechanics.
i'll be grateful on feedback as i do only want to help anybody who would use a potion not feel like they are holding parties up due to not knowing basic dungeon design that the game may or may not teach them when they implement it.
p.s. i sometimes feel like some end game people could use this too![]()