



And they'll find another market. I lose markets constantly depending on what's popular. It's basic economics. If one market dries up, you look for another. You don't whine about it being unfair.There's literally no reason for it, and while the glamour market isn't as booming as it was with grades, it would still remove a lot of people's income.
Being able to just glamour willy nilly for free is dumb. "Most mmos" use a resource for it. WoW in particular can cost 200+ gold just to change your outfit, we have it good honestly.
Why? Because it doesn't suit lore? Calling it silly without much reason is, well, silly. Like I said, it costs virtually nothing to glamour. Just doing your challenge log will net you 80k. If you spent that on nothing but glamour, you'd have what, 400 crystals a week. Even I don't go through clothes that fast. And I change what I wear frequently.![]()
Indeed. Glamour prisms are not essential to the in-game economy in the slightest. All they are is an unnecessary nuisance.
Prisms no longer bother me now that they've removed the 5 tiers. But this ^ is still aggravating.
I want to glamour each job (or DoH class) differently. For DoH, it's at least theoretically possible, since we can make duplicates of the gear (though melding it 8 times over will be a bit much, not to mention the strain that puts on the overflowing armoury chest). But the UNIQUE tag on nearly all worthwhile combat gear means that we rarely even have that option for DoW/DoM.
Back to the main topic of the thread: Prisms were really annoying when they came in 35 different varieties. Now with only seven, it's easy enough to keep a stock of each on hand (or at least the four that get used the most often) if you like to change around your gear a lot. While I'm not sure prisms are all that necessary to the in-game economy (as simply the fact that a lot of popular glamour gear is crafted seems enough to keep crafters involved in the feature), it is still at least a minor boost in the economy, and not worth removing just to get rid of those last few prisms. They're easy enough to either keep on hand or get/make when you want them, so the convienience boost of eliminating them would also be pretty minor.
Last edited by Niwashi; 11-19-2016 at 04:02 AM.


I was so excited when they showcased DoH and DoL AF2, only for it to disappoint with the glamour restriction on shared gear. I hope they start working on this + a glamour log once they are done with the new job specific UI coming in 4.0

Diablo 3 has a nice transmog system requiring you to obtain the items once and PWI has a "clothing" gear section that you equip separately and can be displayed instead of your actual gear. Either of these would be fantastic to take ideas from.
if glamour is true endgame we need something like this , just to make things even more simplified
In LOTRO, the character window has an "equipment" tab with all the slots you'd expect for different equipped items, but then also a "cosmetic outfits" tab, which is itself subdivided into multiple "outfit" tabs. The outfit tabs each have slots corresponding to the same equipment types as the equipment tab, and you can put together several outfits you like there. You can then select for either your actual equipment or any of your outfits to be displayed. I really wish SE had gone with a similar slot-based cosmetic system here.
It would have to be a little different here, though. LOTRO doesn't have multi-classing like we do in FFXIV. So where that allows a few outfits per character, this would need outfits for all of our classes/jobs as well as a few extra outfits for some of them. The best way would probably be to incorporate it into our Armoury / Gear Set system, so we could assign both equipment and appearances to each gear set. If you have multiple gear sets with the same chest piece, for instance, but different weapons, you would be able to assign different chest piece appearances to each of them, because we'd be glamouring the gear set itself rather than the equipment.
(In order for such a system to not be vulnerable to players hacking the data to assign appearances they've never earned in-game, SE would need to change gear set data to being stored and therefore controlled on the servers rather than on our client machines, but that's something they really should be doing anyway.)



I've only played FFXIV & DCUO. It's been years since I played DCUO, but it had a way better system for vanity gear. If you obtain an item, you unlock it for vanity use and can discard item. It had separate slots for stat gear and vanity gear. You had unlimited vanity gear and can change looks on a whim for free. To me this is the perfect vanity system.
Prisms are a huge nuisance that needs to be purged. I like to change looks a lot and hate to use prisms for it. It's just so annoying.
I agree with you ab out a slot based system. I'm certain that variations of this have been suggested before, but... If SE is truly massively increasing inventory in 4.0; then we should simply have an actual and a Glamour version of each gearset created. You'd still use a prism of the appropriate type to install an item in the glamour slot(yup, keep prisms). But, the glamor item itself doesn't leave inventory and can be used multiple times. So in effect the glamour gear set is a skin over the actual gear set. I agree with you 100% that this should be stored in the character data on the server, not the client. This would re-use many of the elements from the existing character window and armory system.It would have to be a little different here, though. LOTRO doesn't have multi-classing like we do in FFXIV. So where that allows a few outfits per character, this would need outfits for all of our classes/jobs as well as a few extra outfits for some of them. The best way would probably be to incorporate it into our Armoury / Gear Set system, so we could assign both equipment and appearances to each gear set.
So when you open the character screen you'd see two character models side by side, one with the actual gear and one with the Glamour gear. If you change job/class to another pre-defined set, you get the actual and Glamour gear for that set on the models. It would extend the current system, but in many ways it would simply create a shadow set for every existing set your character has, for the purposes of glamour.
If you keep the prisms then they need to be consumed on each use, so if you changed an actual gear piece, it would break the glamor in that slot and gear set. You'd need another prism to re-glamour with the new piece.
I think this would satisfy everyone...oh, and remove the discipline, class/job restrictions on gear pieces please. What glamour request can go by without that obvious request?
Last edited by Kosmos992k; 11-19-2016 at 05:58 AM.
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