Quote Originally Posted by TarynH View Post
Which brings up another interesting question. Why should healers be damage dealers? (o^.^)o

Edit: THIS IS SARCASM
(Noting the obvious and then outright explicit sarcasm, but)

It honestly makes a lot more sense to kill an enemy with a giant rock hurled at massive speeds than to punch it. How an Aero III somehow bleeds enemies evenly for an exact duration, however, I will never quite understand. >.>

Quote Originally Posted by Cynfael View Post
Real life parallels will never, ever work out.
They can, to a fair extent, as long as there are explanatory undermechanics. But explanation is scarce here, and undermechanics (purposely) barebone.

Quote Originally Posted by Cynfael View Post
Finally, the reason for the comparative lack of front-facing actions among DPS jobs is explained by game mechanics: unless you are the tank, facing mobs in party situations is intended to be dangerous and mostly undesirable.
Which just goes to show how much Monk has changed; its blinding face-punch move (since removed) used to require that we be in front of the target. The current Provoke design, too, was originally a Pugilist skill.