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  1. #31
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Though we use weapons...I'm pretty sure if anyone got bludgeoned from behind, you'd be lucky to be alive? Lol almost like taking a hammer to the skull...
    (0)

  2. #32
    Player
    Baguette9's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Anim Gyra
    World
    Excalibur
    Main Class
    Botanist Lv 60
    How many times have you been punched in the face tho?
    (0)

  3. #33
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Baguette9 View Post
    How many times have you been punched in the face tho?
    15 times. I am 20 i broken all of my toes knuckles ribs nose atleast 15 times
    (0)

  4. #34
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Honestly though, PotD has shown if this game took out positionals altogether the game would be about as balanced as it currently is.
    (0)

  5. #35
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by tosuik View Post
    Almost all of monks abilities are increased potency from the back, or the flank, typically leading to you constantly punching your opponents from behind. Since when does being punched in the back of the head hurt even CLOSE to as much as being punched in the face?.
    Pain doesn't equal harm.

    Things can hurt a lot without causing harm (Like a slap).

    Speaking practically, you have more trouble defending from your flanks or your rear than you do from your front.
    (0)

  6. #36
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Kabooa View Post
    Speaking practically, you have more trouble defending from your flanks or your rear than you do from your front.
    That is the basic idea behind the whole thing.

    Hence, front has the highest accuracy cap (highest *miss* chance), followed by flank, then back - and magical defense has its own cap. Mobs IIRC have no parry, block or anything like that, so this is how it's represented on mobs. We as players can block and parry attacks from the front as well, but not attacks from the flank/rear.
    (0)

  7. #37
    Player
    NasirILL's Avatar
    Join Date
    Feb 2015
    Posts
    29
    Character
    Yasuke Nasir
    World
    Mateus
    Main Class
    Blacksmith Lv 73
    Quote Originally Posted by Enkidoh View Post
    you'll never truly be an actual Ala Mhigan MNK
    My heart is broken.
    (0)

  8. #38
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TarynH View Post
    Which brings up another interesting question. Why should healers be damage dealers? (o^.^)o

    Edit: THIS IS SARCASM
    (Noting the obvious and then outright explicit sarcasm, but)

    It honestly makes a lot more sense to kill an enemy with a giant rock hurled at massive speeds than to punch it. How an Aero III somehow bleeds enemies evenly for an exact duration, however, I will never quite understand. >.>

    Quote Originally Posted by Cynfael View Post
    Real life parallels will never, ever work out.
    They can, to a fair extent, as long as there are explanatory undermechanics. But explanation is scarce here, and undermechanics (purposely) barebone.

    Quote Originally Posted by Cynfael View Post
    Finally, the reason for the comparative lack of front-facing actions among DPS jobs is explained by game mechanics: unless you are the tank, facing mobs in party situations is intended to be dangerous and mostly undesirable.
    Which just goes to show how much Monk has changed; its blinding face-punch move (since removed) used to require that we be in front of the target. The current Provoke design, too, was originally a Pugilist skill.
    (0)

  9. #39
    Player
    ZioSerpe's Avatar
    Join Date
    Jul 2016
    Posts
    136
    Character
    Vanessa Zio
    World
    Tonberry
    Main Class
    Dark Knight Lv 80
    by the way, hitting a person in the spine is much more deadly than hitting a person in the thorax.
    (0)

  10. #40
    Player
    Khubla_Kha's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    114
    Character
    Khubla Kha
    World
    Adamantoise
    Main Class
    Archer Lv 56
    We ride giant chickens that fly us around all over the place without ever tiring. Game doesn't make sense, please redesign this asap.
    (0)
    No matter where you go; there you are.

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