Though we use weapons...I'm pretty sure if anyone got bludgeoned from behind, you'd be lucky to be alive? Lol almost like taking a hammer to the skull...
Though we use weapons...I'm pretty sure if anyone got bludgeoned from behind, you'd be lucky to be alive? Lol almost like taking a hammer to the skull...
How many times have you been punched in the face tho?
Honestly though, PotD has shown if this game took out positionals altogether the game would be about as balanced as it currently is.
Pain doesn't equal harm.
Things can hurt a lot without causing harm (Like a slap).
Speaking practically, you have more trouble defending from your flanks or your rear than you do from your front.
That is the basic idea behind the whole thing.
Hence, front has the highest accuracy cap (highest *miss* chance), followed by flank, then back - and magical defense has its own cap. Mobs IIRC have no parry, block or anything like that, so this is how it's represented on mobs. We as players can block and parry attacks from the front as well, but not attacks from the flank/rear.
(Noting the obvious and then outright explicit sarcasm, but)
It honestly makes a lot more sense to kill an enemy with a giant rock hurled at massive speeds than to punch it. How an Aero III somehow bleeds enemies evenly for an exact duration, however, I will never quite understand. >.>
They can, to a fair extent, as long as there are explanatory undermechanics. But explanation is scarce here, and undermechanics (purposely) barebone.
Which just goes to show how much Monk has changed; its blinding face-punch move (since removed) used to require that we be in front of the target. The current Provoke design, too, was originally a Pugilist skill.
by the way, hitting a person in the spine is much more deadly than hitting a person in the thorax.
We ride giant chickens that fly us around all over the place without ever tiring. Game doesn't make sense, please redesign this asap.
No matter where you go; there you are.
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