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  1. #1
    Player
    tosuik's Avatar
    Join Date
    Nov 2016
    Posts
    8
    Character
    Kee Uzen
    World
    Gilgamesh
    Main Class
    Monk Lv 60

    The entire Idea behind monk makes no sense

    Almost all of monks abilities are increased potency from the back, or the flank, typically leading to you constantly punching your opponents from behind. Since when does being punched in the back of the head hurt even CLOSE to as much as being punched in the face? It doesn't. This on top of the fact that for some reason the ninja does more damage from the front out of his stealth attacks? Since when has an assassin wanted to stand in front of his opponent, and since when has a hand to hand combat fighter ever focused on hitting the skull or back of their opponent.
    I'm sure my opinion wont be taken into consideration, but Id still like to put it out there. I can understand the "viability" behind a monk attacking from behind in PvE, sure. But not only is it not as viable in PvP, it does not make much sense that a hand to hand combat fighters goal would be to punching someone in the back.
    I dont expect PvE to be touched, standing behind a boss is typically better positioning, and it allows monks to reach incredibly high single target dps that many people have fallen in love with. But I feel at least in PvP (considering every player you are up against will have a typical human composition, meaning there are more vitals in the front), the potency of back attacking moves could be swapped to doing more damage from the front, Flank attacks could stay the same, it would still be the same monk, people would just have to get used to the idea that against a human player, you attack the front, which is a pretty easy concept to grasp I feel.
    (3)
    Last edited by tosuik; 11-18-2016 at 08:52 AM.

  2. #2
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    It also doesn't make sense to be fighting giant dragon with your fist too, but somehow in this game we do. Its just a game.
    (27)

  3. 11-18-2016 07:54 AM

  4. #4
    Player
    tosuik's Avatar
    Join Date
    Nov 2016
    Posts
    8
    Character
    Kee Uzen
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kai_Lee View Post
    It also doesn't make sense to be fighting giant dragon with your fist too, but somehow in this game we do. Its just a game.
    I realize its just a game, and its a game I care about, which is why im willing to take the time to share my opinion on how I personally feel this class could be improved. Thank you for your opinion though.
    (4)

  5. 11-18-2016 07:51 AM

  6. #6
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Real life parallels will never, ever work out.

    For what it's worth, fighting monks are popular in fantasy fiction, and they aren't always religious ascetics.

    If you want to compare pop culture ninja to historical ninja, nothing will make sense. This is in large part because spies and assassins who are subtle and never seen tend to make for boring elements in an action setting.

    Finally, the reason for the comparative lack of front-facing actions among DPS jobs is explained by game mechanics: unless you are the tank, facing mobs in party situations is intended to be dangerous and mostly undesirable.
    (4)
    Last edited by Cynfael; 11-18-2016 at 08:05 AM.

  7. #7
    Player
    tosuik's Avatar
    Join Date
    Nov 2016
    Posts
    8
    Character
    Kee Uzen
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Cynfael View Post
    Real life parallels will never, ever work out.

    For what it's worth, fighting monks are popular in fantasy fiction, and they aren't always religious ascetics.

    If you want to compare pop culture ninja to historical ninja, nothing will make sense. This is in large part because spies and assassins who are subtle and never seen tend to make for boring elements in an action setting.

    Finally, the reason for the comparative lack of front-facing actions among DPS jobs is explained by game mechanics: unless you are the tank, facing mobs in party situations is intended to be dangerous and mostly undesirable.
    I dont know if you read my second message or not, but I did state that I dont expect, nor want the PvE to change. I mentioned how standing behind mobs in PvE is better for positioning and it makes sense to keep it that way. other than that, I appreciate your input mate!
    (0)

  8. #8
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by tosuik View Post
    I dont know if you read my second message or not, but I did state that I dont expect, nor want the PvE to change. I mentioned how standing behind mobs in PvE is better for positioning and it makes sense to keep it that way. other than that, I appreciate your input mate!
    You did mention that, and you're right that I didn't acknowledge it specifically. I suppose it just didn't seriously occur to me that the devs would code the monk kit differently for PvP. Frankly, considering how many melee combos depend on positionals that are difficult to land with any consistency on human players who aren't literally stunned in place, I don't think that the devs had PvP very firmly in mind when they originally came up with these things.
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TarynH View Post
    Which brings up another interesting question. Why should healers be damage dealers? (o^.^)o

    Edit: THIS IS SARCASM
    (Noting the obvious and then outright explicit sarcasm, but)

    It honestly makes a lot more sense to kill an enemy with a giant rock hurled at massive speeds than to punch it. How an Aero III somehow bleeds enemies evenly for an exact duration, however, I will never quite understand. >.>

    Quote Originally Posted by Cynfael View Post
    Real life parallels will never, ever work out.
    They can, to a fair extent, as long as there are explanatory undermechanics. But explanation is scarce here, and undermechanics (purposely) barebone.

    Quote Originally Posted by Cynfael View Post
    Finally, the reason for the comparative lack of front-facing actions among DPS jobs is explained by game mechanics: unless you are the tank, facing mobs in party situations is intended to be dangerous and mostly undesirable.
    Which just goes to show how much Monk has changed; its blinding face-punch move (since removed) used to require that we be in front of the target. The current Provoke design, too, was originally a Pugilist skill.
    (0)

  10. #10
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Which brings up another interesting question. Why should healers be damage dealers? (o^.^)o

    Edit: THIS IS SARCASM
    (2)
    Last edited by TarynH; 11-18-2016 at 08:29 AM.

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