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  1. #1
    Player
    JediFirefly's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Ezri Dax
    World
    Seraph
    Main Class
    Paladin Lv 90

    Problems with DRK - Advice needed please!

    So I main PLD, my static is going to start progression on A12S this weekend and I am going to be switching to DRK due to the magical tank buster. The problem I'm having is no matter how hard I try or how perfect I do my DRK rotation I cannot get the SSS dummy below 5%. I clear it just fine on PLD, but I have been playing PLD since beta and am way more comfortable with it.

    I'm pretty sure clearing the dummy is a mere formality and I will be able to run as DRK regardless, but I don't want to be the only member in my static that can't clear the dummy. One of the other members of my static has cleared the dummy on his DRK 6 ilevels lower than mine.

    I have tried finding a good opener+rotation to use, the other members for his DRK doesn't seem to be working for me no matter how perfectly I am hitting it. Can anyone offer any suggestions? I appreciate the help in advance.
    (0)

  2. #2
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    My suggestion is to stick with PLD. If you struggle with the tank busters, have your WAR tank more particularly on inception, but as long as your sch shields you beforehand it should still be doable. There are vids for references to have a good CD for every single Punishing Heat.

    SSS is a poor indicator because of the 3mins limit and you need to understand the concept of pure damage output. You can do 1k dps and still clear in a12s, it does make it easier the more dps you can output though, mainly the last phase.

    However if you feel you must clear the SSS part, you want to count how many casts you can get within that 3mins duration. For example, CnS is 60sec cd, you only get to use 3 times. As long as you reach that quota, you can pretty much delay it whenever you can. This makes DACnS combo at start not optimal because you are sitting at a lot of OGCDs that you want to use asap. Scourge should be applied first mainly because you want the full benefit of it ticking for the entire 6 casts for 3mins and you are alone anyway. See the maximum cast for OGCDs you can use and you play around those more, lastly DASE as often as possible. Just don't let your mana hit sub 300 or less or your Darkside will drop.
    (2)
    Last edited by Sarcatica; 11-17-2016 at 05:00 PM.

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    1º of all you dont need to be DRK t clear As12, so dont change to a job you are not confortable to clear that turn, but well if you still want to improve you skill as DRK sure.

    -darkside up alwais.
    -scourge alwais up on the target and shalted earth too.
    -soul eater is you best dps combo with dark arts, delirium is the second without DA, switch betwen this 2 to manage you mana.
    -use all you ofgdc, plunge, low blow, dark passenger and carve and spit+DA.

    SSS is bad in the fact you never use grit on it, the dummy only check you dps rotation so is very poor in that way for tanks, and DRK is a job how dont have rotation at all, all depend of how much MP you have and find the way to get it to use more soul eaters with DA.
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I wouldn't worry too much about clearing the A12S dummy. Like others have said, it's a poor indicator for tanks in general because you'll have Grit on the majority of the fight. You also have to factor in Reprisal won't proc nor can you use Blood Price. Both are sizable DPS losses for Dark Knight, especially if you're closer to the minimum ilvl. As the MT, you're only concern should be aggro for prog. Worry about optimizing your DPS after you've gotten comfortable with the fight.

    Way I would open: Plunge -> Dark Arts -> Scourge -> Carve & Spit -> Hard Slash -> Salted Earth -> Syphon Strike -> Delirium

    This way, you're weaving ogcds in between GCD delays. It'll let you squeeze just a little bit more DPS. From there, transition into DA + Souleater combo and pop all ogcds as they come up. Make sure you're keeping Delirium and Scourge refreshed.

    That all said, if you're more comfortable with Paladin. Stick with it. Although, Dark Knight may be optimal, Paladin can clear A12S without any hurdles. You'll only need to switch up a few mechanics-- specifically WAR needs to do the Time add.
    (0)

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I would agree with some of the posts mentioned above, if your heart is set on playing PLD and you feel like you're being forced into switching. Of course, this can also be viewed an opportunity for you to learn DRK (which also happens to be the most entertaining job in the game), if you have the interest and drive. I ended up relearning PLD last tier after neglecting it for a while, during A7S, and it was great fun. If you're motivated enough you can pick these things up extremely quickly, when the need arises.

    The best way to learn a new job is to sit down and figure out what the priority system is. There's no point in copying a "rotation" without understanding what the first principles are, especially when the job doesn't really have a rotation to begin with. DRK is less structured than PLD or WAR, and you'll have to make decisions on the fly. Most of the different openers follow naturally once you understand the underlying reasoning. Let's look at single target for an example.

    GCD Abilities:
    Scourge: 500
    DASE Combo: 267/GCD
    Delirium Combo: 227/GCD

    Scourge is your most important GCD ability, and maximising its uptime is essential. If you refresh it too late, you lose DoT ticks at 40 potency each. If you consistently refresh it too soon, however, you lose GCDs that could have gone towards an additional Delirium combo. The catch is, however, that it interrupts your combo, so you have to make a decision at the end of every combo as to whether to refresh Scourge or try to fit in an additional combo first. In addition, you play at two GCD speeds: one with BW, and one without.

    Check what your GCD length is on the tooltip of any weaponskill. Also, activate BW and then check what your GCD length changes to. This should let you estimate how many seconds it takes you to complete a combo both with and without BW active. Try a few practice runs where you just focus on reapplying Scourge as precisely as possible. One more point about Scourge: it has to be active for a minimum of 15 seconds for it to be unequivocally better than any hit of your Delirium combo. So if there's less than 15 seconds on the clock, or if you expect to complete the target dummy within the next 15 seconds, you can let it fall off rather than reapplying it.

    The choice for DASE vs Delirium is fairly simple. If you are in danger of capping MP, burn off the excess in DASE. Otherwise, feel free to use Delirium. The MP can be expended at any time; there's no rush. Someone once compared DASE to a pressure-release valve. I think that's a fairly accurate description. Of course, as you approach the end of the dummy, feel free to burn off your excess MP. MP management is fairly simple once you are aware of this, especially in single target. It's probably the easiest part of the job.

    oGCD Abilities:
    Salted Earth: 525
    DAC+S: 450
    Plunge: 200
    DP: 150
    Low Blow: 100
    Mercy Stroke: 200

    I've left out reprisal for obvious reasons (i.e. target dummy). I'm also not going to go into DADP here, because I we're talking about single target, and the priorities are different with multiple targets up. It's worth noting that DADP costs one DA usage in exchange for 100 additional potency, which is less than the potency gain from DASE over Delirium (one DA for 120 potency). So you won't be using DADP in single target. DAC+S, however, gives you 350 additional potency in exchange for one DA usage, so you will be using it. Thankfully, most of the single target priorities are consistent with their actual potencies, even when you factor in their individual recasts (MS is the exception).

    The only tricks here are that you have to fit in these oGCDs in as quickly as you can, in the correct order, but without delaying any GCD abilities to do so. Some can be double weaved easily, others cannot, especially with BW up. As you probably know, DA must be used on C+S every time it comes up, as soon as it comes up. You can activate DA earlier if you want in anticipation of either SE or C+S (it has a 10 second duration, and can even be activated pre-pull), but you must be careful not to accidentally apply DA to DP. Also, this is probably obvious, but BW must always be used when it comes up.

    Main points:
    1) Maximise Scourge uptime with as little DoT clipping as possible. Don't reapply if the mob is going to die/jump in the next 15 seconds.
    2) Use BW on cooldown.
    3) Use DAC+S on cooldown.
    4) DASE is your MP bar's pressure release valve. Delirium is your go to combo.
    5) Avoid clipping into your GCD when double weaving.

    That's the basics. A lot of it comes down to being aware of what's coming off cooldown, and predicting how you're going to have to prioritise and slot them into the spaces between the next several GCDs. Practice until you can do it on autopilot. The target dummy should be fairly simple to do even without food or pots, at your gear level. If you're still stuck for some reason, see if you can record your attempt somehow and get some people to help troubleshoot it.
    (3)

  6. #6
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    too lazy to post my openers but here is good ones for mt/ot

    ot
    http://ffxivrotations.com/t2

    mt
    http://ffxivrotations.com/1oi
    (0)

  7. #7
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Gildarts View Post
    too lazy to post my openers but here is good ones for mt/ot

    ot
    http://ffxivrotations.com/t2

    mt
    http://ffxivrotations.com/1oi
    May be an error, but you have Reprisal in there twice so soon as MT.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #8
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by JediFirefly View Post
    So I main PLD, my static is going to start progression on A12S this weekend and I am going to be switching to DRK due to the magical tank buster. The problem I'm having is no matter how hard I try or how perfect I do my DRK rotation I cannot get the SSS dummy below 5%. I clear it just fine on PLD, but I have been playing PLD since beta and am way more comfortable with it.

    I'm pretty sure clearing the dummy is a mere formality and I will be able to run as DRK regardless, but I don't want to be the only member in my static that can't clear the dummy. One of the other members of my static has cleared the dummy on his DRK 6 ilevels lower than mine.

    I have tried finding a good opener+rotation to use, the other members for his DRK doesn't seem to be working for me no matter how perfectly I am hitting it. Can anyone offer any suggestions? I appreciate the help in advance.
    You do not need a DRK to beat A12S. Here is a video of proof https://www.youtube.com/watch?v=6RIRCw4FWTs
    People need to stop trying to copy the world first clear group and start learning the game. If they want proof that a PLD was part of the clear group then show them this video.
    (0)

  9. #9
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by Jim_Berry View Post
    May be an error, but you have Reprisal in there twice so soon as MT.
    its not an error, you don't know when reprisal will trigger~
    (0)

  10. #10
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Reprisal has a 30 second recast. That's a minimum of 12 GCDs between uses (this will be a higher number in practice). You cannot use it if it's still on cooldown.
    (0)

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