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  1. #21
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Simple fix for flash is to simply double enmity produced and make the blind only build reset when it reapplied I.e. Doesn't resist duration. I don't think flash should do damage all tanks should be unique as possible and AOE enmity is one way they are unique. Flash shouldn't be cross-class warriors can tank fine with OP if anything maybe lower TP cost.
    (0)
    Last edited by Brightshadow; 11-18-2016 at 09:53 AM.

  2. #22
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Legion88 View Post
    All three AoE hate generating skills have the same hate potency.
    Quote Originally Posted by Fluffernuff View Post
    low level PLD holds hate better and more efficiently than WAR with OP.
    Everyone who makes these statements never take into consideration that....

    WAR and DRK use *damage* in their threat generation.

    PLD uses a pointless spell.

    How WAR can boost their *damage* thus gain more threat:
    Berserk lv.22
    Maim lv.18

    Plus Defiance at level 30, which directly increases enmity, as well as:
    Unchained lv. 40
    ....negating the penalty from defiance damage loss.
    Single target attacks to gain threat from damage which is enhanced by maim and berserk:
    Brutal Swing Lv. 10

    How DRK can boost their *damage* thus gain more threat:
    Dark Side lv. 30

    Plus Grit at level 30, which directly increases enmity, as well as:
    Single target attacks to gain threat from damage which is enhanced by Dark Side:
    Low Blow lv. 10
    Reprisal lv. 22
    Dark Passenger lv. 40
    Dark Arts to enhance multiple attacks lv. 45

    PLD?

    Flash lv. 8
    Shield Swipe lv. 30
    (Enhanced by Flight or Flight lv. 6)

    No way to boost flash at all whatsoever ...

    until level 40 with shield oath.



    Recap:
    WAR
    Brutal Swing lv. 10
    Maim lv. 18
    Berserk lv 22
    Defiance lv. 30
    Unchained lv 40

    DRK
    Low Blow lv. 10
    Reprisal lv. 22
    Dark Side lv 30
    Grit lv. 30
    Dark Passenger lv. 40
    Dark Arts lv. 45

    PLD
    Shield Swipe lv. 30 (FoF lv. 6)
    Shield Oath lv. 40



    "But paladin flash has the same threat potency generation as overpower and unleash."

    Doesnt mean anything when it cant be enchanced until 10 levels after the other two tanks, and is 2 or more ways of enhancing it short of the other two tanks....



    Paladin is the only melee fighter in the game with less than 2 combos at level 50, and no area of effect weaponskill at all. (Circle of scorn is not a weaponskill.)
    (1)
    Last edited by Daniolaut; 11-18-2016 at 11:41 AM.

  3. #23
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Daniolaut View Post
    Everyone who makes these statements never take into consideration that....

    WAR and DRK use *damage* in their threat generation.

    PLD uses a pointless spell.

    ...
    If you're going to quote me in such a way to "correct" me on a point, at least follow through in the same post or later points. I've already "taken into consideration" what you're saying here.

    Also, I said that flash is more EFFICIENT AT LOW LEVELS than Overpower. You're trying to correct me on how flash has less effective emnity (which I already brought up). However, YOU'RE not accounting for how many flashes a paladin can use compared to how many times WAR can use OP. using flash 6 times is more emnity than using boosted OP 3 times (3600 vs 3060). WAR has severe TP issues until they get equilibrium at...what? 56? 58? Meanwhile a PLD has riot blade to grant them more Flashes. Drk further has more efficiency because blood weapon and syphon strike stack AND they get blood price.

    The only argument here at this point is the fact that said 6 flashes did 0 damage while the WAR did more AoE damage. Yes. PLD is lacking AoE damage... heck, damage in general. beat the dead horse. However, since Flash is their only AoE option, it's what theyre going to use regardless. Flash is less emnity per use, but is able to be used much more often. that's why Flash keeps up.
    (0)

  4. #24
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Fluffernuff View Post
    If you're going to quote me in such a way to "correct" me on a point, at least follow through in the same post or later points. I've already "taken into consideration" what you're saying here.

    Also, I said that flash is more EFFICIENT AT LOW LEVELS than Overpower. You're trying to correct me on how flash has less effective emnity (which I already brought up). However, YOU'RE not accounting for how many flashes a paladin can use compared to how many times WAR can use OP. using flash 6 times is more emnity than using boosted OP 3 times (3600 vs 3060). WAR has severe TP issues until they get equilibrium at...what? 56? 58? Meanwhile a PLD has riot blade to grant them more Flashes. Drk further has more efficiency because blood weapon and syphon strike stack AND they get blood price.

    The only argument here at this point is the fact that said 6 flashes did 0 damage while the WAR did more AoE damage. Yes. PLD is lacking AoE damage... heck, damage in general. beat the dead horse. However, since Flash is their only AoE option, it's what theyre going to use regardless. Flash is less emnity per use, but is able to be used much more often. that's why Flash keeps up.
    Not trying to correct you.

    I just dont see the point in saying flash has the same potency threat generation as overpower and unleash. Its not applicable in any situation. Youre not "tanking" things at level 8.

    Also i'm not sure when enemies are alive long enough to completely run out of TP on WAR or DRK that you cant have enough threat to start single targeting to conserve said tp.

    Personally, i feel DRK is the best at holding threat at any level while doing damage to help defeat the enemies that are attacking you. Which defeating an enemy is the best defense, seeing as the faster they die, the less amount of time they can hit you.

    Which makes the PLD has a shield argument a little silly in my opinion. (Cause if a WAR or DRK can main tank it, why take a paladin?)

    All i was trying to do was point out PLD cannot enhance flash.
    (1)
    Last edited by Daniolaut; 11-18-2016 at 01:11 PM.

  5. #25
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Entire thread in a nutshell:

    Switch Shield and Sword oath levels
    Tweak flash slightly to keep up with Drk/War indirect enmity buffs(darkside, berserk, etc)
    Sword oath is a 75 potency dot with no set duration(as long as you're targeting the mob, you're hitting it with a 75 potency dot)
    Riot Blade and CoS is our lord and savior
    Shield Swipe potency nerf was unneccesary(from 210 to 150)
    Paladin still has the lowest skill cap of the three tanks
    Decimate and Fell Cleave ignore tank rules and still somehow generate enough enmity to hold agro for some time
    (1)

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