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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kazrah View Post
    I have an either simpler idea: give Flash a damage component.
    Something I suggested a long time ago is simply swap the oaths

    Level 30 unlock shield oath
    Level 40 unlock sword oath

    Problem solved.
    (7)

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dzian View Post
    Something I suggested a long time ago is simply swap the oaths

    Level 30 unlock shield oath
    Level 40 unlock sword oath

    Problem solved.
    I wouldn't look so much at making adjustments to "story related job/class skills" since that might be more of an undertaking to adjust than we think, cutscenes dialogue, etc. But anything that happens whe you level nodmally might be shuffled for convenience.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #3
    Player
    Vamelo's Avatar
    Join Date
    Sep 2016
    Posts
    37
    Character
    Gemini Rising
    World
    Mateus
    Main Class
    Thaumaturge Lv 50
    This is a failing in having too many classes trying to do the same function. They have to spread the abilities out so they can say, "Well X can tank like this, but not like this. However, Y can tank like THIS but....not like this...." You always wind up with a tank that's short of one thing, and heavy in something else. Small wonder what's being called for is a Warrior skill. Do this enough and we'll be like...why have the warrior? Why not have an axe-wielding (two-handed weapon), or a sword and board Paladin?

    Not the first game to give the kiddies too much for Christmas. Won't be the last.
    (1)
    Last edited by Vamelo; 11-18-2016 at 05:38 AM. Reason: punctuation

  4. #4
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Legion88 View Post
    All three AoE hate generating skills have the same hate potency.
    Quote Originally Posted by Fluffernuff View Post
    low level PLD holds hate better and more efficiently than WAR with OP.
    Everyone who makes these statements never take into consideration that....

    WAR and DRK use *damage* in their threat generation.

    PLD uses a pointless spell.

    How WAR can boost their *damage* thus gain more threat:
    Berserk lv.22
    Maim lv.18

    Plus Defiance at level 30, which directly increases enmity, as well as:
    Unchained lv. 40
    ....negating the penalty from defiance damage loss.
    Single target attacks to gain threat from damage which is enhanced by maim and berserk:
    Brutal Swing Lv. 10

    How DRK can boost their *damage* thus gain more threat:
    Dark Side lv. 30

    Plus Grit at level 30, which directly increases enmity, as well as:
    Single target attacks to gain threat from damage which is enhanced by Dark Side:
    Low Blow lv. 10
    Reprisal lv. 22
    Dark Passenger lv. 40
    Dark Arts to enhance multiple attacks lv. 45

    PLD?

    Flash lv. 8
    Shield Swipe lv. 30
    (Enhanced by Flight or Flight lv. 6)

    No way to boost flash at all whatsoever ...

    until level 40 with shield oath.



    Recap:
    WAR
    Brutal Swing lv. 10
    Maim lv. 18
    Berserk lv 22
    Defiance lv. 30
    Unchained lv 40

    DRK
    Low Blow lv. 10
    Reprisal lv. 22
    Dark Side lv 30
    Grit lv. 30
    Dark Passenger lv. 40
    Dark Arts lv. 45

    PLD
    Shield Swipe lv. 30 (FoF lv. 6)
    Shield Oath lv. 40



    "But paladin flash has the same threat potency generation as overpower and unleash."

    Doesnt mean anything when it cant be enchanced until 10 levels after the other two tanks, and is 2 or more ways of enhancing it short of the other two tanks....



    Paladin is the only melee fighter in the game with less than 2 combos at level 50, and no area of effect weaponskill at all. (Circle of scorn is not a weaponskill.)
    (1)
    Last edited by Daniolaut; 11-18-2016 at 11:41 AM.

  5. #5
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Daniolaut View Post
    Everyone who makes these statements never take into consideration that....

    WAR and DRK use *damage* in their threat generation.

    PLD uses a pointless spell.

    ...
    If you're going to quote me in such a way to "correct" me on a point, at least follow through in the same post or later points. I've already "taken into consideration" what you're saying here.

    Also, I said that flash is more EFFICIENT AT LOW LEVELS than Overpower. You're trying to correct me on how flash has less effective emnity (which I already brought up). However, YOU'RE not accounting for how many flashes a paladin can use compared to how many times WAR can use OP. using flash 6 times is more emnity than using boosted OP 3 times (3600 vs 3060). WAR has severe TP issues until they get equilibrium at...what? 56? 58? Meanwhile a PLD has riot blade to grant them more Flashes. Drk further has more efficiency because blood weapon and syphon strike stack AND they get blood price.

    The only argument here at this point is the fact that said 6 flashes did 0 damage while the WAR did more AoE damage. Yes. PLD is lacking AoE damage... heck, damage in general. beat the dead horse. However, since Flash is their only AoE option, it's what theyre going to use regardless. Flash is less emnity per use, but is able to be used much more often. that's why Flash keeps up.
    (0)

  6. #6
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Fluffernuff View Post
    If you're going to quote me in such a way to "correct" me on a point, at least follow through in the same post or later points. I've already "taken into consideration" what you're saying here.

    Also, I said that flash is more EFFICIENT AT LOW LEVELS than Overpower. You're trying to correct me on how flash has less effective emnity (which I already brought up). However, YOU'RE not accounting for how many flashes a paladin can use compared to how many times WAR can use OP. using flash 6 times is more emnity than using boosted OP 3 times (3600 vs 3060). WAR has severe TP issues until they get equilibrium at...what? 56? 58? Meanwhile a PLD has riot blade to grant them more Flashes. Drk further has more efficiency because blood weapon and syphon strike stack AND they get blood price.

    The only argument here at this point is the fact that said 6 flashes did 0 damage while the WAR did more AoE damage. Yes. PLD is lacking AoE damage... heck, damage in general. beat the dead horse. However, since Flash is their only AoE option, it's what theyre going to use regardless. Flash is less emnity per use, but is able to be used much more often. that's why Flash keeps up.
    Not trying to correct you.

    I just dont see the point in saying flash has the same potency threat generation as overpower and unleash. Its not applicable in any situation. Youre not "tanking" things at level 8.

    Also i'm not sure when enemies are alive long enough to completely run out of TP on WAR or DRK that you cant have enough threat to start single targeting to conserve said tp.

    Personally, i feel DRK is the best at holding threat at any level while doing damage to help defeat the enemies that are attacking you. Which defeating an enemy is the best defense, seeing as the faster they die, the less amount of time they can hit you.

    Which makes the PLD has a shield argument a little silly in my opinion. (Cause if a WAR or DRK can main tank it, why take a paladin?)

    All i was trying to do was point out PLD cannot enhance flash.
    (1)
    Last edited by Daniolaut; 11-18-2016 at 01:11 PM.

  7. #7
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    To be honest, I think it's a GOOD idea to put stress on low level tanks. It allows them to practice building enmity while NOT seriously punishing them for failure (since the mobs are so very weak). Losing hate at low levels is a bit embarrassing, but rarely a wipe.

    A Paladin that learns good hate management BEFORE Shield Oath is going to be an enmity monster once they get it.
    (0)

  8. #8
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LineageRazor View Post
    To be honest, I think it's a GOOD idea to put stress on low level tanks. It allows them to practice building enmity while NOT seriously punishing them for failure (since the mobs are so very weak). Losing hate at low levels is a bit embarrassing, but rarely a wipe.

    A Paladin that learns good hate management BEFORE Shield Oath is going to be an enmity monster once they get it.
    Agreed. It teaches better situational awareness. But the main methods are weaving in provokes and shield lobs as needed, rotating targets and paying attention to what the rest of the party is doing and who they are attacking. I actually find it more enjoyable to be doing all of that because it actually feels like I'm doing something. If you can grab hate and maintain it with ease, where is the challenge? I like the challenge.
    (0)

  9. #9
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    I don't have too many threat issues as Paladin from what I've play so far.

    However I have to ask, how do people feel with Shield Bash being part of the GCD? Personally I find it annoying as I usually have used some other ability just before a mob starts casting something that can be interrupted or stunned out of.
    (0)

  10. #10
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kyuuen View Post
    I don't have too many threat issues as Paladin from what I've play so far.

    However I have to ask, how do people feel with Shield Bash being part of the GCD? Personally I find it annoying as I usually have used some other ability just before a mob starts casting something that can be interrupted or stunned out of.
    having it on the GCD means you cant stun on-demand. However it means you can stun multiple times in a row, multiple problem targets, and is always up to be used, even if you have to hold your GCD to use it. sometimes the stun is more important than damage. I find it to be the best stun of the 3..... as a stun. not being oGCD means they can't really use it as a DPS tool. oh well.
    (1)

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