I italicized it, because I don't mean innovation literally. I mean it in the way that Yoshi and the dev team meant it. They said they are going to reduce dungeon content to provide more innovative content. I hope that helps clear it up?
As for crafting, I like the systems in WoW, Guild Wars 2 and Wildstar, with Wildstar having the best system imo. It was fun side content you could do while you do your battle content. In this game, it's a huge pain to go gathering etc. Even if just gathering changed, I'd be happier.