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  1. #71
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    The issue I have with a jump potion is that it will only create more dead content. Is Crystal Tower dead content ? Is Coil dead content ? Yes, you can say they mostly are, and it's sad. But, when you start the game, Sastasha is not dead content, Toto-Rak isn't, Praetorium isn't, etc...and except for Meridianum and Praetorium, you'll always find people to do it with you the intended way thanks to daily roulettes.
    If you use a Jump potion, suddently, you restrict the "relevant" content as "What strenghten my character above level 60". And it will take you less than a month to burn all of it. So, you're a new player, people advertise a 3-4-year-old game, and suddenly, you've done all the "relevant" content in less than a month ?

    You can be sure we'll see plenty of topics complaining how this game lacks content because a whole population of gimme-moron will take the jump-option (not a typo) since "If it's here, it's because we're supposed to use it".
    (2)

  2. #72
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    It is progression. It is not the same start with 1 skill, then get another and go learning little by little, than get suddenly 40 skills. For example, a Gladiator start with Fast Blade, later learn Savage Blade. He can see how can combo with the first Fast Blade. More ahead learn Rage of Halone, and he can learn use the competle combo. Little by little is learning the skills. It is easier notice a skill when you learn it. But, if you use a level 60 potion. You find yourself suddenly at level 60 with 40 skills, and you do not know where start from. If at least you had before a level 60 class you can start form there, but for a totally new player?

    I don't think a tutorial will help on this. This is learning by doing the leveling dungeons in the story. If you ask me, I don't want a totally new player start directly Stormblood with 0 idea of the game. It is not fair for us, neither for the new player, because will be totally lost.

    If they need add a jump potion, I prefer they put a requisite of having at least one character at 60 or having to do all the MSQ and all the Class quest.

    Also, old content is not dead. The only dead thing is the Coil, but due to the high difficult for a Duty Finder party. Roulettes are the best idea for keeping the old content working.
    (2)

  3. #73
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    because with Jump Potions we will see an increase of bad players (bad as in their performance). POTD has created a lot of bad lvl 60 players who has no idea who to play their job...can you imagine a jump potion.

    If you want to take a jump potion and skip ALL the awesome story content then that's your prerogative. However, a poorly played character affects everyone.
    (1)

  4. #74
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by WeekendSoja View Post
    I am not arguing your fact but would like to add to it, I see so many 1-2-3 baddies in DF already that I find it impossible to feel an actual increase to those types of players.

    I feel the only place you can remotely feel the effects of a jump potion would be in 24-mans. And now that I have said that, that's a little scary lol.

    4-man content means less people less baddies observed per run. 24-man content is a lot of people and the potential is higher. Now that would be good times if SE continues the path of Ozma like fight where people still mess up "back and left" lol
    yeah you think it's bad now.

    Wait until the jump potions hit. I've seen it in WoW. It's pretty ugly
    (1)

  5. #75
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    I'll be getting a few of those. Not interested in playing anything other than BRD / WAR (been like that for years now) but I want my other jobs capped cause OCD ¯\_(ツ)_/¯ so it'll help me skip a chunk of levels, leaving me to grind less which is always welcome in a game whose content I've run through multiple times. PotD is still the only content that doesn't make me literally feel sleepy and even black out for a few seconds -_- but since I keep grinding in there I fear it might happen soon.
    (0)
    Proud member of the Abyss FC — Excalibur

    If you need a place to chat about all sorts of ridiculous, dorky and nonsensical topics, feel free to join the Absolutely Fabulous LS
    Send a /tell and bring your happy pills~!

  6. #76
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SaitoHikari View Post
    And there we go.

    Although admittedly you're a very extreme case because most people won't abandon the MSQ to run PotD hundreds of times instead... But yeah, point still stands, MSQ pre-HW needs a serious redesign.
    I didnt run it that much really duty roulette redoing dungeons over to make sure I knew mch and such and leveling my crafters took up alot of that time, and I personally look at the game as a whole game. So I didn't think takin 4 months are even six was that long when it took others when it was the only content in the game years.
    (0)

  7. #77
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Annah View Post
    because with Jump Potions we will see an increase of bad players (bad as in their performance). POTD has created a lot of bad lvl 60 players who has no idea who to play their job...can you imagine a jump potion.

    If you want to take a jump potion and skip ALL the awesome story content then that's your prerogative. However, a poorly played character affects everyone.
    First we blame fates, then we blame POTD, next we blame potions. Need to blame the people who refuse to learn how to play their class over how they got there. Said it many times but doesn't matter how they get to 60, they will learn if they really want to.
    (4)

  8. #78
    Player
    Aura_Shurifon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    333
    Character
    Aura Shurifon
    World
    Ragnarok
    Main Class
    Conjurer Lv 98
    They could add a quest for Jump Potion user that would be like a "previously in FFXIV" to tell them a very short version of what happen and force them to do most of the story instance (multi and solo instance) before going into new content.
    Something like "blablabla... do Sastasha" then "blablabla... do Tam Tara" etc...
    This would still be way faster than leveling and doing all MSQ and won't be too hard to implement.

    This would at least help/force them to know the basis of their job.

    I would be OK for a Jump potion for an alt on a account that already have a lvl 60 jobs and MSQ up to date, but only for 1 class (as you need another class at 15 to activate job) and only dissiple of War or Magic, no crafter nor gatherer.
    (0)
    Le craft, c'est la vie ! || Craft is Life !

  9. #79
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    So for what exactly do people want the jump potions? They have to do every dungeon and MSQ anyway so i don't see any use in that stuff. But if we get a jump potion, why don't we get a jump potion that includes BiS gear and autokills for every dungeon, primal, raid and savage raids?

    Who needs to lear to play his class here? Its totaly fine if people with ilvl 250 do 400 dps. <.<
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  10. #80
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    It only takes 4 days to get a job from 0-60. I don't think a jump potion to lvl 50 is a bad idea, just a waste of money. The MSQ is the problem. Not all content, but a lot of it shouldn't be locked behind MSQ. If the community thinks the dungeons are the real teachers, then lock dungeons behind previous dungeons like they do with the guildhests. A player should be allowed to play with friends while enjoying the story at their own pace. They wont understand the story if they feel pressure to skip through cut-scenes.
    (0)

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