Quote Originally Posted by Nakiamiie View Post
Something similar was discussed here a long time ago, but instead they removed the monsters' behaviour. My guess is they want to redesign it all and put it in 2.0. We are in 2011, soon 2012, I believe it is quite a huge flaw to not have monster AI in an MMORPG now. I don't really understand people's complaints about monsters fleeing, walking to them during combat or other behaviour, it feels like some persons just want being spoon-fed monsters. A world that is more dynamic is a better world. Monsters with complex AI makes combat much more interesting AND outside of combat things are so much better (scenery comes alive, different strategies are used to avoid monsters or lure them, etc.)

Anyway, let's keep our hopes up for 2.0, I'm sure we'll hear more about this in the coming months when we are closer to 2.0's release date.
i agree with most of the above, and 2.0 will usher a plethora of additions and changes. With the monster AI, there is room for improvement. As with said red colored quote, No monster no NPC no anything would wonder into a combat area only to be hit by an attack and join the fight. Linking is a great addiction, and works very well! But NOT monsters walking into a fight. Aside from that issue with monster AI, everything up into patch1.20 looks great, keep it up Yoshi and TEAM!