Something similar was discussed
here a long time ago, but instead they removed the monsters' behaviour. My guess is they want to redesign it all and put it in 2.0. We are in 2011, soon 2012, I believe it is quite a huge flaw to
not have monster AI in an MMORPG now. I don't really understand people's complaints about monsters fleeing,
walking to them during combat or other behaviour, it feels like some persons just want being spoon-fed monsters. A world that is more dynamic is a better world. Monsters with complex AI makes combat much more interesting AND outside of combat things are so much better (scenery comes alive, different strategies are used to avoid monsters or lure them, etc.)
Anyway, let's keep our hopes up for 2.0, I'm sure we'll hear more about this in the coming months when we are closer to 2.0's release date.
