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  1. #21
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Talraen View Post
    That's all fair, but what about RDM suggests a tank?
    They've always been the tankier of the mages, barring possibly blue mage, traditionally have had a very versatile role in parties, had several defensive and offensive spells, and used both sword play and magic to fight, debuff, and strengthen allies, while being capable of taking several hits, depending on build and game. In some games they can use a shield as well.

    The most versatile role in this game has always been tanks. It's only natural looking at both the design choices of this game and the general design of jobs in the varied roles.

    Quote Originally Posted by Docent View Post
    1- Melee ranged combatant
    2- Magic ability that allows it to cure and protect itself (cure, blink and similar spells)
    3- Not the best at healing -- Can't compete with actual healers at their job
    4- Not the best at dpsing -- Can't compete with actual DPS at their job
    My points exactly.
    (1)
    Last edited by Thunda_Cat_SMASH; 11-17-2016 at 02:25 AM.

  2. #22
    Player
    ErdrickLoto's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dahn
    Posts
    173
    Character
    Lief Katano
    World
    Goblin
    Main Class
    Dark Knight Lv 55
    It's also the best armored of the mages, which sounds like the best opportunity to have a magetank enter the game.
    (2)

  3. #23
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    They've always been the tankier of the mages, barring possibly blue mage, traditionally have had a very versatile role in parties, had several defensive and offensive spells, and used both sword play and magic to fight, debuff, and strengthen allies, while being capable of taking several hits, depending on build and game. In some games they can use a shield as well.

    The most versatile role in this game has always been tanks. It's only natural looking at both the design choices of this game and the general design of jobs in the varied roles.
    No, they've actually never been the tankier of the mages. Not in FFI, not in FFIII, not in FFV, and not in FFXI. They have on occasion been pretty good offensively, but they have never been good defensively. The best argument one could make is that the combination of all their buffs allowed them to basically live forever in FFXI, but that was less "tanking" than winning a war of attrition due to having endless MP.

    White mage has been tankier than red mage on several occasions, though in most cases they both share the worst armor in the game. (This is probably due to the influence of D&D, where clerics wore armor and any class that had magic user spells didn't, hybrid or not. I've always assumed the original red mage is vaguely inspired by a D&D bard, also a light armor class.) This is actually most true in FFXI, which is where red mage is the most tank-like. White mage gets decent shields and even some honest to god heavy armor in that game.

    So could they make red mage a tank? Sure. I mean ninja ended up being a tank in FFXI. Would it have any basis in an existing Final Fantasy red mage's role? No.

    Quote Originally Posted by Docent View Post
    1- Melee ranged combatant
    2- Magic ability that allows it to cure and protect itself (cure, blink and similar spells)
    3- Not the best at healing -- Can't compete with actual healers at their job
    4- Not the best at dpsing -- Can't compete with actual DPS at their job

    Sounds like either a new class type (Hybrid, Support, etc.) or a tank.
    So your argument boils down to "it can't be a DPS, and it can't be a healer, so it must be a tank"? I mean that's kind of insulting to the concept of tanking. Should dark knight have therefore been a healer, since traditionally they had heavy armor and good offense, and thus couldn't be a tank or a DPS?

    DPS are defined by offense, healers are defined by healing, and tanks are defined by defense. Red mages traditionally have had offense and healing, but never (despite the repeated baseless claims in this thread) defense. They don't wear heavy armor, they don't have a lot of hit points, and they don't generally have unique defensive abilities beyond those of the white and black mages they represent. I mean, I guess they have Phalanx in FFXI, so that's something.

    I agree with you that red mage doesn't slot nicely into DPS or healer, but that doesn't make it a tank. I'm actually very curious (and a little concerned) to see what they do with red mage.
    (0)
    Last edited by Talraen; 11-17-2016 at 02:41 AM.

  4. #24
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    They could make FFT's Mystic, which has primarily debuff magic, a healer, and it could focus on lowering damage output from enemies. Scholar might fit this role as much as anything ever will (Supervirus, E4E, shadow flare), but if most damage down effects stack, then they could use a class that focuses on them. Although most bosses are immune to them at this point, AOE stun/silence/pacify/amnesia/slow/blind could be used for trash pulls while targeted damage down things like disable or storms path would be their supplementary boss heals.

    That said, they'd still probably have a shield, a HoT, and a burst ability given current designs.
    (0)

  5. #25
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I find it funny how the topic is about healers and because it was just suggested about RDM possibly being a healer its suddenly another RDM debate about DPS or Tank. So to get on topic, I think we have quite a few options still left for Healers and I am sure they could come up with clever or new ideas outside of what we are used too. Dancer and Chemist are still possible options I would say and would look forward to the most, dancer more so.
    (3)

  6. #26
    Player
    Docent's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    287
    Character
    Cloe Delisle
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Talraen View Post
    So your argument boils down to "it can't be a DPS, and it can't be a healer, so it must be a tank"? I mean that's kind of insulting to the concept of tanking. [...] and tanks are defined by defense
    Well, warriors are known for their offense, despite being tanks. That's because tank isn't mostly about defense, it's about threat first and foremost. The tankiest characters who don't have agro aren't tanks. They're just hard to kill.

    Historically, RDM has good grounds for being a tank, but not because of their stellar HP pool or high DEF or magic DEF, as people often point out. What they have is tremendous EHP (Effective Hit Points) through their ability to cast healing spells. a 600 HP mage able to cure 4000 hp is a lot sturdier than a 800 hp fighter who takes 20% less damage per hit.
    (1)
    SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

  7. #27
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    I'd like to see Rdm as some sort of magic melee range support dps - in the vein of brd/mch but a melee/magic hybrid, perhaps with enspells causing their auto/physical dmg to scale off of int. A mix of weapon skills and spells... perhaps with some combos/CDs that cause the next spell to cast w/ no cast time or cast twice.

    We're good without a healer this time imo. Astro proved they have no idea what they're doing. 5.0 I'd like to see chemist as a ninja-esque healer/buffer/debuffer.
    (0)

  8. #28
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Still hoping for a healer that is based in TP. Or one that specializes in support; like actual support. No real DPS potential, but massive healing, party buffing and debuffing. I like healing, but often times the community forces too much importance on healers DPSing. While I ultimately can't disagree with the mentality, that doesn't mean I enjoy it. I'd ask for more fights that put emphasis on stressing healers to heal, but then I'd feel like another Gordias would happen. While I enjoyed Gordias, I know a lot didn't.
    (2)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #29
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Docent View Post
    Well, warriors are known for their offense, despite being tanks. That's because tank isn't mostly about defense, it's about threat first and foremost. The tankiest characters who don't have agro aren't tanks. They're just hard to kill.

    Historically, RDM has good grounds for being a tank, but not because of their stellar HP pool or high DEF or magic DEF, as people often point out. What they have is tremendous EHP (Effective Hit Points) through their ability to cast healing spells. a 600 HP mage able to cure 4000 hp is a lot sturdier than a 800 hp fighter who takes 20% less damage per hit.
    A white mage would have much higher "EHP" than a red mage in this case, given that their HP, armor, and healing capabilities are always as good or better. They even get shields sometimes! Should they also be tanks?

    As for warriors, I don't know if you've played FF1, but they are absolutely a tank. They basically exist to be put at the front of the party and take 1 damage from the attacks that decimate every other class. And they evolve into knights, which in Japan are paladins, so FF1 actually covered both of the original tank classes by itself pretty nicely.

    The problem with determining which FF classes are tanks is that the idea of threat does not apply to most games in the series. FF1 was the closest example, since party order determined who was most likely to be attacked, and lo and behold, it's the game with the most tank-like classes. Other than that, what part of any FF job actually suggests tanking? Mostly just the paladin's cover ability.

    So with the idea of threat being non-applicable to every FF game that has jobs or classes, we need to go by something else. And it's pretty obvious that the through-line for tanks in FFXIV is "heavy armor." No one else can use it in this game, and every tank class so far uses heavy armor traditionally. (Dragoons generally do too, but given that their signature ability takes them out of play for a turn, they would hardly make good tanks. )

    EDIT: I want to make it clear, I'm not saying red mages can't or shouldn't be tanks. Hell, I think that would be pretty interesting. What I'm saying is there is absolutely no basis in the series of making them tanks.
    (0)

  10. #30
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by JunseiKei View Post
    Still hoping for a healer that is based in TP. Or one that specializes in support; like actual support. No real DPS potential, but massive healing, party buffing and debuffing. I like healing, but often times the community forces too much importance on healers DPSing


    I'd love a healer focused on actual support, I feel like Chemist or Dancer fit into this slot pretty well since they aren't normally associated with offence as much as they are party support.


    Quote Originally Posted by AlphaFox View Post
    I find it funny how the topic is about healers and because it was just suggested about RDM possibly being a healer its suddenly another RDM debate about DPS or Tank
    I have noticed the thread has become a bit more of a Red Mage speculation thread than a discussion on which traditional FF jobs work as healers in XIV. Debating why Red Mage does/doesn't make the list of 'remaining healers' is fine, but for stuff unrelated to the topic I'd suggest making a new thread to get a better discussion
    (1)
    Last edited by Connor; 11-17-2016 at 03:06 AM.

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