Honestly I think the problem is the way SE handled the itemization of the game and the way gear stats work. Problem is not that the monsters are too weak, but the fact that the player is way too strong with the stats + all of the HW skills on top of that. We have way too many ohshit cooldowns, way too much mitigation, too many tools to make the enemy weaker or vulnerable to multiple sources of damage at once. The fact I can do any dungeon in this game as a 100% cleric stance SCH says a lot.