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  1. #21
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I really want the dungeons I run constantly for 3 months to take even longer. That sounds like a lot of fun.

    Adding real expert dungeons, yes, please. Making our current tome farm 'expert' dungeons actually expert, please god no.
    (6)

  2. #22
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by ErryK View Post
    Go do Savage and stop complaining about "Expert" roulette.
    Had a player with a savage ring on not know the medallion phase, thought you went to the opposite above your head. So saying "do savage" doesn't really mean anything especially with how easy people have blown through it this tier.
    (0)

  3. #23
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Well, one of the things is the dungeons are tuned so "average" players can clear it at the minimum ilvl required which for the new dungeons is 210. There's a huge difference between any player at 210 and one at 250+ not even bringing skilled players into account. The only way to make it "more challenging" (not really) while making pretty much all players able to play is enforce a strict ilvl sync. What would you rather have, super fast runs at 250+ ilvl or be stuck at 210 and have it take forever?
    (1)

  4. #24
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Dzian View Post
    There is absolutely no motivation at all for players to improve when everything is so ridiculously easy to begin with.
    Except, you know, satisfaction and enjoyment?

    By denying those as motivation for improvement, you imply that improving and playing at a higher level is strictly less enjoyable than playing at a lower one, because people would strive for or at least be indifferent about improving if it was any other way. To me, that seems like a design issue with the jobs and perhaps the combat system as such. In SE's words:"It's not fun, you're doing it wrong."
    (2)

  5. #25
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Well, duh, of course Liquid Flame is easy. It's mostly mechanics from Living Liquid, and you know how that one works.
    (1)

  6. #26
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Like others said, you have to take in mind this is meant to be content for a broad audience to complete, so they have to lower the bar. Imagine if the average ex dr run on duty finder ended like the average month 1 WC run. Then tell me if the 20th time you run it would still be as enjoyable. If you want more challenging content there is other stuff for you to do, like raiding or the new PotD floors. If you still want to challenge yourself in these dungeons then don't think solely about "did I clear it or not", try "how fast can I clear it?"
    (0)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  7. #27
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    They should make Expert dungeons harder but give people the option of choosing easier enemies (lower hp/less damage) and bosses with no mechanics. The only downside would be a big pink bow over your head until daily reset.
    (3)

  8. #28
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zojha View Post
    Except, you know, satisfaction and enjoyment?
    Except there is no satisfaction or enjoyment in something that isn't an obstacle. I remember back in 3.0 at how positively the vault was recieved, and I'll give you a hint, it wasn't because it was easy. The weeping city of mhach had a similar reaction, with people even petitioning for the devs to listen to the positive feedback about difficulty. Dungeons don't need to be brutal and punishing, but they need to at least be an activity that doesn't allow idling or ignoring entire mechanics in order to complete it easily.

    Note to everyone: At NA fanfest 2016, dungeons were mentioned as something that will be worked on in 4.0 to be made more interesting, as the devs are aware that they are stale (whether that means difficulty, we shall see)
    (7)

  9. #29
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    Had a player with a savage ring on not know the medallion phase, thought you went to the opposite above your head. So saying "do savage" doesn't really mean anything especially with how easy people have blown through it this tier.
    That's irrelevant to what my point is, my point is that if you really want a challenge, go do Savage. Expert roulette dungeons are there for the basic rotations/DPS, not for you to be 'challenged' to the bleeding edge of your class's damage/defense/healing. Also, pretty certain Liquid Flame has more mechanics than any boss of Void Ark, that's where it was overly easy...
    (6)
    Last edited by ErryK; 11-16-2016 at 06:09 AM.

  10. #30
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Theodric View Post
    It's a shame because the two new Expert dungeons have some pretty interesting mechanics - they're just irrelevant 99% of the time because most people running them are far above the minimum requirement in terms of gear which is already very generous.
    Hell, I barely have to heal the tank during Gubals...Actually, when I ran with a PLD
    the other day, all I did was Medica II us, and pop regen on him had SS on us and I never had to heal again.
    Gubal has a lot of mechs in bosses you don't even need to heal. The mobs before the last boss
    are more threatening. The little Vivi things. Damn shame really lol.
    You can pass certain phases if everyone goes all out too. We need pre-nerf WP and SP again like dungeons.
    (1)

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