Quote Originally Posted by Zojha View Post
Except, you know, satisfaction and enjoyment?
Except there is no satisfaction or enjoyment in something that isn't an obstacle. I remember back in 3.0 at how positively the vault was recieved, and I'll give you a hint, it wasn't because it was easy. The weeping city of mhach had a similar reaction, with people even petitioning for the devs to listen to the positive feedback about difficulty. Dungeons don't need to be brutal and punishing, but they need to at least be an activity that doesn't allow idling or ignoring entire mechanics in order to complete it easily.

Note to everyone: At NA fanfest 2016, dungeons were mentioned as something that will be worked on in 4.0 to be made more interesting, as the devs are aware that they are stale (whether that means difficulty, we shall see)