Quote Originally Posted by ErryK View Post
Go do Savage and stop complaining about "Expert" roulette.
This isn't really a good solution, though, because savage raiding is a very different type of content from dungeons--not just in terms of difficulty, but also number of players (8 vs. 4) and general feel (one-and-done arena boss fights vs. running through a larger environment). I think introducing some number of more difficult dungeons, in addition to the simple tome-farming ones we have right now, would fill a niche in the game that has really only been addressed by PotD floors 101+ (arguably, 151+) thus far.

While I do enjoy PotD, I'd love to see what the dungeon developers could do if they were given the goal of making a dungeon with a larger, more complex layout and challenging encounter design for both trash groups and bosses. It would probably need to be "extra" content rather than part of roulettes, in order to address the argument that dungeons have to be easy because they're intended to be farmed for tomes; if weekly loot lockouts like those for raid loot were placed on it, though, it could be a good change of pace for those who want something harder than EX roulettes but prefer light party content or have trouble with the time/schedule commitment required for savage raiding.