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  1. #1
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80

    Liquid Flame is an example of how overly easy things are.

    None and I mean absolutely none of his attacks are threatening. Even if you were in unupgraded 3.2 gear, you can easily survive all of his mechanics if you ignore them. In fact, the damage of all of his attacks are so pitiful, you'd be wasting your time and DPS actually doing the mechanics.

    I get dungeons are designed to be a "20 minutes and done" process, but jesus christ.
    (16)

  2. #2
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Go do Savage and stop complaining about "Expert" roulette.
    (70)



    Baby, tell me, what's your motive?

  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Good. I hate mechanics.
    (3)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Would you rather people just instantly died to every mechanic...?

    Because with healers being as powerful as they are, there are only two kinds of mechanics - those that kill you and those you can forget about.
    (7)

  5. #5
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I just hope they'll stop making boss mechanics that the boss will temporary disappear, untargettable, while they're transforming or something. It's annoying.
    (42)

  6. #6
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    It's a shame because the two new Expert dungeons have some pretty interesting mechanics - they're just irrelevant 99% of the time because most people running them are far above the minimum requirement in terms of gear which is already very generous.
    (9)

  7. #7
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    These expert dungeons are far too easy. Nothing even says expert about them.
    (12)

  8. #8
    Player
    Yudzster's Avatar
    Join Date
    Jul 2016
    Posts
    118
    Character
    Elthia Felice
    World
    Tonberry
    Main Class
    Samurai Lv 80
    ramp up the difficulty, people will complain

    ease the difficulty, people will complain
    (54)

  9. #9
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Lunafreya View Post
    These expert dungeons are far too easy. Nothing even says expert about them.
    Yeah. At the very least the name should be changed if they're not intended to be difficult. I feel like the original Pharos Sirius - pre nerf - was the ideal difficulty for something labeled 'Expert'. It required mechanics to be adhered to, not ignored and coordination was key. Which, I feel, is a fair trade off for what is currently the most efficient source of tomes per day.
    (3)

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Dungeons are designed to add in new mechanics in such a way that they are easy to digest, so that later on when you see them in harder content they are easier to react to because you are aware of what's going on.
    (15)

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