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  1. #1
    Player
    Nixous's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    15
    Character
    Kass Tenbe
    World
    Brynhildr
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Mirch View Post
    snip...
    I can only assume what you mean by "Casting thing" is Gauss Barrel, there are arguments to dropping it during an opener (to get an extra auto attack in) or keeping it off till you get Gauss Round. I'd personally say keep it on just so you can get used to it, since most of the time you'll keep it up.

    Recovering your turret's health is as easy as just casting it again, the old damaged one will go away and get replaced with a shiny new one.

    Wildfire is the main skill behind your opener, once you cast it 25% of any damage you do (from most skills) will start to add up and then once it's duration ends it explodes for that damage. For example lets say you cast wildfire and attack for 4000 damage during it's duration, your wildfire will then explode for another 1000 damage. There are a couple different openers that are here on the forums already that go a bit more in depth http://forum.square-enix.com/ffxiv/t...achinist-Guide
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    Last edited by Nixous; 11-16-2016 at 02:29 AM. Reason: Added link