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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90

    Suggestions for better flying

    So I finally got to a point a few days ago where I was able to unlock flying. Yay! It was actually kinda fun to have to go around and find the aether currents, though I wasn't so keen on the ones locked behind quests. I do like that it makes you learn the lay of the land first. Dravanian Forelands, however, is a nightmare without flying. >_< So glad I don't have to deal with that anymore.

    I just have a few suggestions I think would make things more intuitive.

    1. Why must I "land" before dismounting? At first I didn't give much thought to this restriction, but it didn't take long to realize there were some unfortunate drawbacks to this requirement. There are many, many cool peaks and towers and statues and whatnot that you can fly to and above, but if the game does not let you "land" on them. This was extremely frustrating! One of the fun things about flying that I remember from WoW is taking myself up to some ridiculously high or remote points on maps and dropping down to perch precariously and get some cool screenshots.

    2. This is somewhat related, but I... also liked being able to just dismount whenever and fall to my death. Why? For fun! And divebombing mobs. xD But yeah, would really like to be able to freely choose where I dismount. I can fly up a mountain slope, but it won't let me drop down and stand on it? Woops, I guess this is just more of #1.

    The Real #2. The controls are pretty smooth, but it's lacking certain axes. There's no way for me to do loops! This is a travesty that must be rectified! Fond memories of crazy strafe-spirals on my protodrake because goofing off is fun.

    3. This one is more about the difference between pre- and post-flight terrain. I found myself repeatedly baffled by invisible walls in places where I knew no wall had any business being. Some of the most egregious examples of this (that I've encountered so far, at least) were along those narrow paths up that big mountain around the Sohm Al dungeon. I could look down and see the switch-back of the path maybe a couple meters below, but invisible walls barred me from jumping down, instead forcing me to run alllllll the way around. Talk about immersion-breaking. >_<

    Anyway, those are my suggestions! I really like the zone designs in HW so far and am pleased that SE seems to have taken the critique of the claustrophobic ARR zones to heart. I just think that they could stand to tweak their flying system a bit more!
    (9)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Bumping this because I'm still greatly disappointed in certain things about how flying was implemented! Husband and I got through the Dravanian Hinterlands today and...



    So many things you arbitrarily can't land on. T_T Please let us just dismount at will mid-air and let us stand on any object in a zone! No reason to limit where we can go like this.
    (0)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Naunet View Post
    1. Why must I "land" before dismounting?!
    Maybe because people like me do stupid stuff like fly as high as we can and press dismount curious to see how much fall damage we take from that high up........

    I also wanted to see if I could dismount and summon another mount before I hit the ground.....

    or at least I tried to when I first unlocked flying
    (0)

  4. #4
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Dzian View Post
    Maybe because people like me do stupid stuff like fly as high as we can and press dismount curious to see how much fall damage we take from that high up........
    I do that all the time! Or well, I did when I played that Other Game that has flying. It's fun... and no reason to block us from being able to do it. You can't even die from fall damage in this game unless you're in combat, though I'd still do it even if we could. Being able to drop onto tall peaks or towers, or drop from dizzying heights only to save myself by charging at a mob... super fun! But... impossible in this game.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I just want some modicum of flight physics. Why don't we dive any faster than we ascend?

    We've got Chocobo feet and Sunawa tails that move off-center, but never due to inertia...
    (2)

  6. #6
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Over all I think se has done a wonderful job with flying

    I agree doing loops would be cool, did that many a time in WOW....why?...idk lol but it was cool

    Would enjoy being able to dismount even a certain amount before landing. Mainly though to start fighting a mob, right clicking a targeted mob to dismount and start attacking would be an improvement imo. That applies to our ground mounts too.
    (1)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  7. #7
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    I think the main reason why you can't dismount freely mid air are in case you fall down somewhere and your character gets stuck, if they land on there feet then yeah you can easily use the mount command again but it's times when you land in a arkward spot, so you may have landed but your character is still doing the fall animation.

    Also maybe due to extra time adding these land zone areas could be used for something else.
    (0)

  8. #8
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Martin_Arcainess View Post
    I think the main reason why you can't dismount freely mid air are in case you fall down somewhere and your character gets stuck, if they land on there feet then yeah you can easily use the mount command again but it's times when you land in a arkward spot, so you may have landed but your character is still doing the fall animation.
    That happened occasionally in other MMOs, but it's rare and not really a reason to not let you dismount wherever. You'd just /unstuck, which was a quick command to help players out such situations (and was useful if you got stuck in a wall or whatever somehow, too).
    (2)

  9. #9
    Player
    Reptiletc's Avatar
    Join Date
    Mar 2016
    Posts
    312
    Character
    Alzrius Nremyn
    World
    Midgardsormr
    Main Class
    Black Mage Lv 100
    I fully support this, I just see the issues that could be formed due to it.

    No map is entirely sealed and getting out of bounds would be 100 times easier with this implemented. (Something the devs don't want)

    Getting unstuck is super easy since they let you teleport while falling. Trust me, been there.

    Would love to see skydiving.
    (0)

  10. #10
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Naunet View Post
    That happened occasionally in other MMOs, but it's rare and not really a reason to not let you dismount wherever.
    On the contrary, with flying being designed this way from the get go, there isn't much reason to remove the restriction (it almost seems like it would promote getting stuck). How would SE pitch this? NEW FEATURE: mounts can now be disbanded mid air, which achieves nothing except means you fall to your death.

    I am in agreement about flight physics and loops though. The game gives me a sense that I'm airborne, but I never feel like I can soar or fly like a bird.
    (0)
    Last edited by Lambdafish; 12-01-2016 at 10:36 AM.

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