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  1. #1
    Player

    Join Date
    Jul 2011
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    77

    nobody is concerned mages are losing half their spells?

    On thm I count 33 unique spells and on con 44 (not counting multiple tiers) which will be cut down to 15 each. over half the spells gone. so we're losing about 47 spells from the game. Anybody concerned mages might be crippled?
    (9)
    Last edited by Anon; 11-13-2011 at 10:03 AM.

  2. #2
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Depends on which ones. I don't care if I lose Repose. I never used it.
    (13)

  3. #3
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    The news is a bit surprising, but until we get the actual spell lists, it's a little early to be panicking.
    (20)

  4. #4
    Player

    Join Date
    Jul 2011
    Posts
    77
    well yes there's some under used ones that nobody will miss but I'm sure with 47 going out the door some of the ones you use might be affected.
    (2)

  5. #5
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    It's the same story with DoW, though the numbers aren't quite that drastic. I'm going to assume that some useless abilities will be trashed, and some others might be combined to be made more efficient, etc. Some abilities might even be taken away altogether and given to that class's respective job. Either way, we really can't say anything until the next update that will "detail the concept behind each class and provide a list of the specific actions scheduled for adjustments" is released.
    (4)

  6. #6
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Anon View Post
    well yes there's some under used ones that nobody will miss but I'm sure with 47 going out the door some of the ones you use might be affected.
    We've known about the upcoming ability overhauls for a long time now. No one should be surprised if the abilities they've grown accustomed to get significant changes.
    (6)

  7. #7
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I have a feeling the elemental spells might be based on the weapon you are using atm, so if you are using a wind club your elemental action will be wind based. If you are a using a weapon with no elemental affinity then you'll fire off a non-elemental attack. The same goes with the DoT attacks like Burn and such, it might be based on the elemental affinity of your weapon though I"m not sure how it would work for a non-elemental DoT lol.
    (1)

  8. #8
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Airget View Post
    I have a feeling the elemental spells might be based on the weapon you are using atm, so if you are using a wind club your elemental action will be wind based. If you are a using a weapon with no elemental affinity then you'll fire off a non-elemental attack. The same goes with the DoT attacks like Burn and such, it might be based on the elemental affinity of your weapon though I"m not sure how it would work for a non-elemental DoT lol.

    SE should pay you not to give them ideas.
    (20)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  9. #9
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    If I understand it correctly, the tiers will be gone from spells -- i.e. no more Fire I, Fire II, etc.
    There will just be a single Fire spell and damage will be calculated based on your level.

    I'd like to know how they plan to handle MP cost and cast time.
    There are instances when I purposely choose to use the lower tier spells because they are slightly faster, use less MP, and are still enough for the situation. This goes for Cure spells as well.
    (12)

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Rau View Post
    SE should pay you not to give them ideas.
    lol learn to read, I said I have a feeling this is how they'll do it, not how I'd like them to do it. If you think of it logically that's the only way the elemental spells could work, unless you don't mind 6/15 of your spells being elemental damage, then there really isn't much diversity for a mage job now is there.
    (4)

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