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    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80

    Why CNJ > WHM & THM > BLM does make sense: A canoical study.

    As a foreword, I am certain I am not the only one who is tired of hearing the arguments of why Thaumaturge being Black Mage is wrong, as well as the arguments of Conjury and White mages. People argue that a roughly translated definition of the name, or something within the game such as "who has what heals or what nukes or what buffs/debuffs".

    I am constantly striving to provide effective analysis of information, and therefore felt inclined to gather, interpret, and finally detail for the community which discipline of magic truly embodies the jobs of WHM and BLM best, and why.

    Any feedback is appreciated, even encouraged.

    Supporting evidence that Conjurers have Canonical White Mage backgrounds

    "Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings...Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between offensive and defensive magic as needed." --- Official site, Armory

    Conjury guild located at: Stillglade Fane, Gridania; Definition of FANE: a church --- Merriam Webster

    At entrance to Conjury Guild: Khuja Zhwan: "Beyond here lies Stillglade Fane. It is sacred ground, marked by the Skyserpent's Egg, the Stone cast to Eorzea from the heavens by Nophica the Matron."

    T'nbulea: "Worry not. The elementals will protect us from all evils─Garlean or otherwise."

    Concessa: "Please, do not sully me with your presence. The stench of the woodsin is all about you."

    Commonly used Conjurer weapons: Wands & radicals blooming with life.

    The symbol for Conjury: A blooming twig

    Default attack: Spirit Dart

    Only TP- Based moves: Radiance & Levinbolt, dealing astral-based damage. (Light and Lightning)

    Supporting evidence that Thaumaturges have Canonical Black Mage backgrounds

    "In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction...To then mold [sic] aether into sorcery, the thaumaturge makes use of a scepter or staff...Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War." --- Official site, Armory

    Thaumaturgy guild located at: Arrzaneth Ossuary, Uld'ah; Definition of OSSUARY: a depository for the bones of the dead --- Merriam Webster

    At entrance to Thaumaturgy Guild: Eleanor: "One of the thaumaturges in there once told me to come to him in my darkest hour. For a price, he'd exact whatever revenge I saw fit, he said. Tempting, no?"

    Yayake: "All life culminates in the birth of death, so say we all. Greetings, and welcome to the Arrzaneth Ossuary.... Do you desire to see the other realm through the eyes of a thaumaturge? Do you wish to know the limits of this mortal coil?"

    Fyrilsunn: "Arrzaneth Ossuary is the temple of Thal.
    .. His aspect is that of death and darkness, that which we shall all come to know in time. Many of the poor and destitute worship here. For it is they who seek a better place in death than they knew in life."

    Tutubuki: "If you would walk these halls, you must know of Nald'thal, the two aspects. It is Nald who rules over this world of the living, and Thal who keeps the realm of the dead.
    .. All which lives must die, and to cross over one must be devout of mind─a true follower of Thal."

    Commonly used Thaumaturge weapons: Staves & brands carved from the bones of the dead.

    The symbol for Thaumaturgy: An urn, filled with flames.

    Default attack: Phantom Dart

    Only TP- Based moves: Damnation & Flashfreeze, dealing Umbral-based damage. (Dark and Ice)

    In conclusion (and tl:dr version): CNJ = WHM and THM = BLM, because:

    Descriptions: CNJ = Creation vs. THM = Destruction
    Guilds: CNJ = Church vs. THM = Crypt
    Deity: CNJ = Nophica, aspect of growth and abundance vs. THM = Thal, aspect of death and darkness
    Role: CNJ = Protectors vs. THM = Revenge
    Dislikes: CNJ = Sin vs. THM = Safety
    Weapons: CNJ = Life vs. THM = Death
    Normal Attack: CNJ = Spirit vs. THM = Phantom
    TP Attack: CNJ = Astral vs. THM = Umbral


    edit: title typo, meant to say "canonical"
    (37)
    Last edited by Duuude007; 11-09-2011 at 08:47 PM.