First off, this is not a thread to argue that Pgl will now suck, or create a huge debate over what might come of this update for Pgl. There are already threads for that. I understand that we do not have the update yet and have no testing at all. This thread is meant mainly to give the developers a clean, easy to find and read section for the concerns for 1.20, without having to comb through many threads, and possibly give suggestions that might help. If it turns out that you feel Pgl is already balanced, or these concerns are already addressed then we will be thankful and happy with the design. Anyways on to the concerns. If anyone else has concerns or ideas, feel free to add them and I will try to edit the original post.

MP

This is easily the biggest concern and most of the worries I see. People are concerned that Pgl's normal attack will be weakened to "balance" with the elemental strikes. Furthermore they are worried that if the Pgl's real damage comes from MP, with only a WS to recover it, that we will quickly run out of MP, leaving us weak and not useful as damage dealer. The only MP recover abilities we have is a WS, and one that requires us to be tanking for it to be used. While there are other abilities we can use from other classes, people feel that we should not need to level other classes for our main to be useful, and that it was a big problem with fighting before 1.20, such as the Ifrit fight.

Possible solutions
• Make Second Wind give MP as well as HP returned. This will give Pgl a source of somewhat constant MP.

• Give Pgl an ability similar to Life-surge, which grants MP for every hit. Possibly only able to be preformed without any "stance" up, or even canceled with any special attack barring WS, as to not make it over powered and not eliminate the purpose of consuming MP.


Pugilist Damage

This is mainly to highlight a concern people have, and I don't really have any ways that would "fix" it. People seem to be worried that A. Since Pgl may require so much MP, they will be forced to use the MP WS almost exclusively, restricting damage and WS potential. B. Albeit less mentioned concern I have seen, is the stances elemental damage. Many times before the elemental damage has been somewhat weak and easily resisted, if it is indeed considered "magic damage". If this is the case once again, then it could severely limit Pgl damage on anything higher then the Pgl's level.

Stretched Too Thin

This concern I want to address is the focus of Pgl. While other classes have a defined role and focus, Pgl seems to be much less so. Pgl seems to be a "damage dealer", however they have several abilities made for tanking, as well as seeming to be based somewhat around magic damage. People are concerned this will lead to Pgl being stretched too thin and making being able to reach our full potential, via gear and materia, very hard to do.

Equipment
The last concern I have seen, ties into the previous one. With Pgl using both Str, and Int, and odd & unique combination, as primary stats, people seem to be concerned that this will make equipping Pgl, with current gear very difficult. I just want you to keep in mind what Pgl may need for stats, when designing future equipment.


Well that is all I have. I hope this makes an easy to read section so you can understand many of the concerns people have. If these happen to be non-issues, considering we haven't played the update yet, then that is even better. Thank you for your time reading this and I hope Pgl will be a great and unique class, that will be fun to play.