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  1. #131
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Kosmos992k View Post
    Cnip.
    It really wouldn't be the same. Tome weapons don't grow with you, they don't have a questline involved, they're just sorta... there. Let me clarify, I absolutely loathe questing, it feels like a nuisance and I don't really care about the lore most of the time. With the relic/anima weapons though? It was actually fun doing the quests and I enjoy the fact I don't have to camp a location for hours on end when I don't have a schedule that facilitates such a play style.
    (1)

  2. #132
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,773
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    If they do introduce leveling potions, I hope that:

    1) People get a brief "this is what happened up until now" cinematic if they didn't complete heavensward or the original realm reborn, so they'll know what's going on story-wise
    2) They have to go through a series of basic instruction on their abilities - like an enhanced Novice Hall (would be funny if it were taught by Faust!) to show them what the actions do/best times to use them (Yes, I know we can read tool tips, it doesn't mean everyone does). Some of us learn by doing.

    I hope we do get them, personally, because I have two alts -- one of which I slogged through the story a second time, but swore I'd never do it again on a third. Not that the story is bad, mind you, it's just that I already know what happens, and although my character can be everything, my inventory tells me otherwise.
    (0)

  3. #133
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    So, to be slightly less doom-and-gloom, for those who don't just skip over all content prior to the newest patch, if they were to merge Class and Jobs entirely, what would become of the old 1-30 Class Questlines? Would they just be tweaked to always be about the Job? Or would they just be removed entirely because some of the Class Quests tend to feel conceptually different from the later Jobs? Will all players, no matter what, just start at level 30 after that point?
    (0)

  4. #134
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Theodric View Post
    I recall the bulk of feedback towards the idea of a leveling potion being overwhelmingly negative - at least on this board. I'm no fan of the idea of encouraging players to skip content as the consequences aren't particularly great. FFXIV's current model of keeping older content relevant is one of the main perks of the game - I grew very tired of WoW due to how much of the game world and content was just left to rot.
    See, I like how they keep old content relevant. However, I also feel there comes a point where you have to let it die. ARR primals have already become a complete joke even synced, and Wondrous Tales more or less has people do all of them unsynced. I would rather them scale Ifrit, Garuda and etc to level 70 and let them become the midcore content we sorely lack instead of forcing us back into their level 50 equivalent with extremely overpowered gear. In fact, that could be a fantastic way to add more content into odd patches. Hardcore players get an extreme Savage while midcore gets Savage Primals. That way, we all have something to enjoy in lieu of relying on the current Savage to basically last through seven month intervals.

    Quote Originally Posted by Stormfur View Post
    If they do introduce leveling potions, I hope that:

    1) People get a brief "this is what happened up until now" cinematic if they didn't complete heavensward or the original realm reborn, so they'll know what's going on story-wise
    2) They have to go through a series of basic instruction on their abilities - like an enhanced Novice Hall (would be funny if it were taught by Faust!) to show them what the actions do/best times to use them (Yes, I know we can read tool tips, it doesn't mean everyone does). Some of us learn by doing.

    I hope we do get them, personally, because I have two alts -- one of which I slogged through the story a second time, but swore I'd never do it again on a third. Not that the story is bad, mind you, it's just that I already know what happens, and although my character can be everything, my inventory tells me otherwise.
    My guess is they'll make Hall of Novice and the supposedly new Hall of the Intermediate a requirement. The way WoW handles it, you actually learn your skills through their Hall equivalent, and aren't just given them like say, PotD.
    (6)
    Last edited by Bourne_Endeavor; 11-15-2016 at 07:59 AM.

  5. #135
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    I would rather them scale Ifrit, Garuda and etc to level 70 and let them become the midcore content we sorely lack instead of forcing us back into their level 50 equivalent with extremely overpowered gear. In fact, that could be a fantastic way to add more content into odd patches. Hardcore players get an extreme Savage while midcore gets Savage Primals. That way, we all have something to enjoy in lieu of relying on the current Savage to basically last through seven month intervals.
    Wouldn't really be all that fantastic for the players who have farmed those EX modes during 2.x, if it's simply scaling them up to 70, without changing anything about the mechanics.
    (1)

  6. #136
    Player
    RosaLunaCelestia's Avatar
    Join Date
    Oct 2015
    Posts
    1,581
    Character
    Luna Luorc'a
    World
    Moogle
    Main Class
    Red Mage Lv 80
    At extension battle system will change.
    Some skills removed ?
    Change skills ?
    I still dont understand and im not relax about it :/
    Hope some one have more info than me or help to understand :/
    (0)

  7. #137
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Still confused on whether or not Relic will be tied to the 72 hour NM stuff. I really wish they'd clarify instead of saying Relic is going to be Eureka, then follow up with the NM bit.
    (0)

  8. #138
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Eureka may be something like this.

    You can boost your relic via only eureka but a 72 hour boss spawns if you kill it, it will make the leveling process faster.
    (0)

  9. #139
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by FinalWolf View Post
    Eureka may be something like this.

    You can boost your relic via only eureka but a 72 hour boss spawns if you kill it, it will make the leveling process faster.
    This sounds like Light farming, which is nothing new or innovative, and is exactly what they're trying to avoid. Unless you mean something else?
    (0)

  10. #140
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I fear that the 72 hour NM drops an item(s) that's needed for relic progression
    (1)

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