I have never tanked in an MMO ever. I started with Dark Knight and learned through the following:
- Searching on Youtube for guides
- Watching MrHappy and Mizzteq videos to get a better idea on timing for defensive cooldowns
- Asking friends and other tanks for tips
At no point did the story ever teach me anything. For example, optimal Dark Knight play has you drop Grit after establishing aggro. You'll only discover this by reading the tooltips or looking at guides. The game isn't going to teach you that nor will it teach you Power Slash is a DPS loss.
Conversely, I recently got a Scholar in DF who not only didn't summon their fairy, they were still using their Friendship Circuit and Brand New Ring despite queuing for Ravana. When we called him out for it, he claimed he was a level 60 Paladin and knew DPS was the issue, not his woefully inept gear choices. This person went through the entire story and still didn't know even the basics of Scholar. People who want to learn, will do so on their own volition. What level you put them at won't make a different because they want to learn. People who don't care, will never care, no matter the obstacles you put in front of them.
What would be the point of it? People aren't buying a jump potion to skip levels. They're doing it to skip the story. I guarantee, if they do implement a skip option, it will literally skip everything up to level 60. Anyone who purchases it, will basically start FFXIV at Stormblood. Otherwise, there wouldn't be a point to it.
Last edited by Bourne_Endeavor; 11-15-2016 at 07:03 AM.
A) I didn't complain.So you people want the same silly repetitive quests which keep asking the same old things again and again? People were complaining that the game became boring and repetitive without risks and imagination. Yoshi decided to risk with Eureka. People crying before even they see what exactly is this then want the same old stuff again and again. Just lol
B) This potentially changes the nature of the relic weapon and upgrades.
C) Not everyone plays this game to be an Elite button presser, or whack their head against a wall for 72 hours.
Sorry I wasn't clear. I was more meaning what if the Tome weapon became the weapon you could earn by running regular content repeatedly? I was thinking more that maybe it (Tome weapon) could become the one that more casual players can earn since this Forbidden Land sounds decidedly non-casual.
Last edited by Kosmos992k; 11-15-2016 at 07:11 AM.
3.5 will likely be the last step for the anima relic, unless they add another step in 3.55.I started the game like i'd say 1 month before Heavensward. I rushed the ARR storyline in about a month and got to the expansion rather quickly to play endgame with friends that have been playing a year or 2 already. I finished my zeta nerfed the day anima came out. I knew there would be a 4.0 relic but not right away. Don't we still have two steps to go for our anima?
As for the 4.0 relic, it depends on if they handle it like the 2.x or the 3.x weapon. 2.x base relic and its first upgrade (Zenith) were available at launch, while the steps after that didn't start being added until 2.2. Start of the Anima questchain wasn't added until 3.15.
Like I said, people aren't buying a skip to level jobs. You can do that in a few days/weeks, one if you're really dedicated. They want to skip the enormous amount of MSQ because that portion of the game doesn't interest them.
ITT: Doom, gloom and tears.
♥ Baby, tell me, what's your motive? ♥
So basically the thought is that SE is just going to remove all ARR content except maybe the first few jobs.
Fun.
I personally don't care about Story, i skip every kind of custscene including Dungeons Bosses, Trials, Raids etc
I only saw a cutscene so far and that was T12.
I'd use a Potion if it came with SB Pre-Order in one of the new Jobs, since i don't plan to swap Ninja just yet, despite not knowing which Jobs there will be.
Even people complaining about the Potion would use it in a blink of an eye if it came as an offer with the Expansion purchase.
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