Kinda disappointed about no new race. But I still hope for a better character creator. Im done choosing about 4 faces which 1 look like a baby-face. 2 look like some bull/angry/badass face. And the last one I can only pick is just okay-ish looking, nothing special.. That you can use only 1 tattoo at a time and can choose only between 4-6 different eyes, noses, mouths.. That Male characters have far less hair styles than females. I wonder where all /our/ monthly paid(+cash shop+addon) money goes to.
Well this isn't a big surprise.
Too much time tryna slice and dice some MSQ fillers so they make an easy
way out and level potion it. Oh well. Hopefully there are some requirements before instant 60.
Least one Job to 60/70 I'd say. I like how they try to make old content relevent
but now it's getting kinda tiresome...Some of the dungeons need to be dead, moved to high level
or just thrown away.
They can't remove class quests, lore wise many jobs depend on them.So, to be slightly less doom-and-gloom, for those who don't just skip over all content prior to the newest patch, if they were to merge Class and Jobs entirely, what would become of the old 1-30 Class Questlines? Would they just be tweaked to always be about the Job? Or would they just be removed entirely because some of the Class Quests tend to feel conceptually different from the later Jobs? Will all players, no matter what, just start at level 30 after that point?
I imagine they would streamline the process to go from a class to a job, like for example THM would be a 1-30 job and once you hit 30 it would force you to change to BLM without requiring a second job at 15, and past level 30 you wouldn't be able to unequip your job crystal (just like AST/MCH/DRK), with this, for all intents and purposes classes would be gone without doing a massive overhaul, as cross class skills would also be gone by then and according to the interview role skills will be available as early as level 1.
I'd be fine with people jumping to 60. New people who want to learn will learn and MSQ can enjoyed on their own time as its single player content. As for time = skill, which people seem to think in various degrees, I'd rather take my chances with someone who has a few hours out of the character creation screen in a dungeon than half the people I encounter running dailies. You can explain stuff to a new person and watch them put effort into killing stuff, or I can watch Raging Strikes literally do nothing to save me after I gave the tank with current tome gear a solid 10 seconds of intimacy with the gobbies.
Last edited by Khanscott; 11-15-2016 at 10:29 AM. Reason: Apparently proper sentence structure is beyond me today.
I think if it's a brand new character, new account and everything they should at least go through the first arc and get a feel for the world and then on the airship a message appears asking if the want to skip to Ala Mhigo. And do some training along the way.
They already have jump potion in the Chinese version, so I imagine it'll work like that
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