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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90

    roulette worry/bloat

    I've been having a thought and unfortunately its been going through my mind with how the roulettes have been handled throughout HW that we are just going to get a ridiculous amount of them come Stormblood and people both new/old are going to be overwhelmed and unable to do dailys in any given day/week without having a decent amount of free time available(more prevalent with relic steps etc.) .

    If use HW as example 3.0 had :
    • Expert
    • 50
    • lving
    • trials
    • Main Scenario
    • Guildhests
    • Frontline

    3.1 added 60 roulette with 3.2 mentor roulette. thats just dailys you still have Weekly CT, Khloe's books, possisble VA series weekly, beast tribes, raid nm drops, sav drops if appliacable and any weekly relic there is or will be in future.

    With stormblood they quite possibly add at least 1 new roulette, there will be a weekly 24 man drop as per usual, and while there should never be an issue of a person capping tomestones each week its getting to a point that maybe merging roulettes be a better option than having so many and lets not forget how bad expert roulette is with just 2 dungs every patch while they may up it for stormblood there is no certainty that they will yet.

    Here is what i have come up with so far:
    • Expert (all lv 70 dungs bonus gives enough that no matter what can completely cap in 5 days as it is now)
    • 'Fun' dungeon ( all 50 and 60 dungeons increased reward a little to make it little more desirable)
    • lving dungeon (leave as is)
    • Main scenario ( add in all dungs in MS at 50/60/70 with increased reward try to populate it a bit more for people who may not skip)
    • Trials ( include Gildhests and story primals, buff reward add seals reward)
    • Frontline (pvp can't really change it )
    • Mentor ( include basic coils, increase reward to 50)

    Theres ofc going to be more currency bloat but 1 thing at a time
    (0)

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Could snip it down to 5 roulettes

    Lv70 dungeons
    Lv15-69 dungeons
    Trials
    Frontlines
    Mentor

    Main scenario would have to be merged into Trials because it's 8-player which is why those two dungeons were separated from all other dungeon roulettes. Eh, so hard to fit them anywhere. If we can get squadron AI ready for castrum and praetorum, we can finally let people clear them with NPC help and remove them from any roulettes.
    (1)

  3. #3
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Even better so long as rewards equal to each roulette evenly so people still want to do them all regardless and this allows more freetime for other things in game ^^
    (1)

  4. #4
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,206
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    you dont have to do all of them..lol
    (20)

  5. #5
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Granted you do not need to run them all but there are too many of them for very little point expert is just 2 Why? same with main scenario, guildhests are underused merging it into trials could populate them more so long as the reward is there it will be done atm these 3 roulettes are atm taking up space they do not need to. Also if you were to direct new players to try do 8 roulettes or 7 without mentor 6 without guildhests which pointless to 60 hence its decline since ARR, its a bit daunting to them and you would tell them which be best for them for gear/time Expert>60>lving>50>Pvp>MS with this it shows why theres such a huge decline in certain roulettes to even question their existence and why can they not be combined. Reason why merging all top lv dungs into 1 roulette is to not have a repeat of the expert roulette we have had for HW.
    (0)

  6. #6
    Player
    Cinno's Avatar
    Join Date
    Mar 2016
    Location
    Old Sharlayan
    Posts
    261
    Character
    Cinno Lerem
    World
    Lamia
    Main Class
    Viper Lv 100
    Quote Originally Posted by Crushnight View Post
    Here is what i have come up with so far:
    • Expert (all lv 70 dungs bonus gives enough that no matter what can completely cap in 5 days as it is now)
    • 'Fun' dungeon ( all 50 and 60 dungeons increased reward a little to make it little more desirable)
    • lving dungeon (leave as is)
    • Main scenario ( add in all dungs in MS at 50/60/70 with increased reward try to populate it a bit more for people who may not skip)
    • Trials ( include Gildhests and story primals, buff reward add seals reward)
    • Frontline (pvp can't really change it )
    • Mentor ( include basic coils, increase reward to 50)
    This is honestly probably what i could see happening, except for the merger of level 50 and 60 dungeons.. Those are going to probably remain their own roulettes due to how squeenix has the games setup. When you get to cap, they steadily release dungeons every patch for that level. Level 50 roulette probably has almost as many dungeons as the leveling roulette, if not more, considering back then they were releasing three dungeons with every patch instead of the two we got with heavensward.. So I can still see them keeping it seperate..

    You've gotta remember, the whole purpose of the roulette is to fill the spots in parties that NEED to be filled. So if they lump ALL the lv 50 dungeons, and ALL the lv 60 dungeons together, it could take much much longer for anyone trying to do a dungeon of either level to get their party filled.. Which sortof defeats the whole point of the roulettes..

    Aside from the addition of a lv 70 roulette, I dont see much changing from our current formula. And as someone else said.. You dont HAVE to do all of the roulettes every day. They're there for different reasons.. Leveling roulette for if you're leveling a class/job. Guildhest roulette for when you're leveling a class job, and all you have is leveling roulette

    If you want to cut down on bloat, not trying to do EVERYTHING every day is a good first step. :P

    Quote Originally Posted by Crushnight View Post
    -all dem words-
    There's a reason for keeping them seperate, though. Trial roulette isnt unlocked until level 50. So lumping it together with guildhests would mean that players leveling up their lower level classes would be unable to do the guildhest roulette (which is slightly helpful when you're on a low level class as everything except leveling roulette and guildhest roulette are locked until lv 50)

    Expert roulette exists so that the two newest bit of content are not dead on arrival. They want to ensure that people are running the new content, every single day, so that people trying to get into them to progress their story are guaranteed to have their party filled, in a timely manner. So this is done by keeping the newest content seperate, and giving it the best rewards. The whole point of the roulettes is to funnel people into parties that need to be filled.
    (4)
    Last edited by Cinno; 11-21-2016 at 06:37 AM.

  7. #7
    Player
    Heliantheae's Avatar
    Join Date
    Nov 2015
    Posts
    1,187
    Character
    Ekhi Ysengrim
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    It's not what you're asking, but doing everything everyday will just burn you out no matter how many there are.
    (4)

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Rufalus View Post
    Main scenario would have to be merged into Trials because it's 8-player which is why those two dungeons were separated from all other dungeon roulettes.
    That's incorrect - they can put 8 player instances into an otherwise 4 player roulette, as guildhests have shown. The level 40 guildhest is a 8 man instance, whereas all other guildhests are 4 and you "can" get the 8 one on your roulette.

    So a limitation seems unlikely. It probably has to do more with reward balancing or...something. Honestly, I don't get it.
    (2)

  9. #9
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I actually had a similar idea a few weeks ago, except I decided to shuffle all non-EX dungeons into 'story dungeons' and 'optional dungeons' instead, and both would basically be treated as a mix of leveling/50/60 roulette in terms of rewards.

    http://forum.square-enix.com/ffxiv/t...54#post3899754

    (I also proposed a complete overhaul to the two Main Scenario Roulette dungeons to be friendlier to new players without connections.)
    (0)

  10. #10
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zojha View Post
    That's incorrect - they can put 8 player instances into an otherwise 4 player roulette, as guildhests have shown. The level 40 guildhest is a 8 man instance, whereas all other guildhests are 4 and you "can" get the 8 one on your roulette.

    So a limitation seems unlikely. It probably has to do more with reward balancing or...something. Honestly, I don't get it.
    You will never get the 8-man in the roulette though (because it's not in the guildhest roulette) for the reason stated.
    (0)

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