Quote Originally Posted by Mikaeus_The_Lunarch View Post
tbh i wouldn't really go for extended ewers. if you're going to use a ewer i'd recommend an enhanced one, it refreshes quite a bit more.
Extended Ewer/Spire: 100% potency × 200% duration → 200% effect
Enhanced Ewer/Spire: 150% potency × 100% duration → 150% effect

Extended Ewer/Spire + Celestial Opposition: 100% potency × 267% duration → 267% effect
Enhanced Ewer/Spire + Celestial Opposition: 150% potency × 167% duration → 250% effect

Extended Ewer/Spire + Time Dilation: 100% potency × 300% duration → 300% effect
Enhanced Ewer/Spire + Time Dilation: 150% potency × 200% duration → 300% effect

Extended Ewer/Spire + Celestial Opposition + Time Dilation: 100% potency × 367% duration → 367% effect
Enhanced Ewer/Spire + Celestial Opposition + Time Dilation: 150% potency × 267% duration → 400% effect


Enhanced Ewer has 9% more effect if you want to use both Celestial Opposition and Time Dilation on it, but as much control as we have over cards now, I'd rather save them for my next combo.

In light party duties, if I happen to have Extended RR and Redraw a Ewer and happen to have a competent BRD and BLM/SMN I will throw Extended Ewer at the BRD, but like Katlyna said, I don't try for it over other more direct effects.