Judging from their posts, they seem to not really know much about the healers anyway. They want to nerf Nocturnal's MP of all things.



Yeah, I noticed that after I replied. Can't edit, I'm on my phone. =_=
Thoigh their post got me thinking. Enhanced Medica feels incredibly lackluster. 20% chance your Medica will cost half MP? I don't know any WHM who uses Medica often enough to make that very useful.
Sorry. 20%-chance-of-50%-Off-Medica just didn't roll off the tongue as easily, so as I couldn't recall the actual proc name, I just left it as "Free" a la "Freecure".
All four procs (Cure > Cure II, Cure II > Cure III, Medica, and Esuna) share the same 20% chance, so I didn't think it needed mentioning...
Nocturnal comes with a direct increase to basic heals' Heal/MP. Diurnal does not. And yet both share the same job-wide MP cost reduction. Since the buff that did away with the reduced potency to balance those reduced mana costs, a Nocturnal Benefic will heal for MORE than a Cure or Physic while costing LESS. To a degree, the effect of this on Nocturnal may be reasonable compensation for the added HD/MP efficiency of Aspected Benefic's HoT in Diurnal, but in that case I have to wonder why this balancing wasn't done *only* to the parts that vary between the Sects (AB and AH).
And unless you're (excessively) spamming AB, since when was Nocturnal more at a loss for MP than your typical WHM? And how would a Diurnal in the same heal-intensive role fair better despite having weaker individual heals and being equally incapable (as I'd assume is the reason for spamming these Noct ABs) of relying on HoTs?
Except SE quite clearly stated that the MP cost reductions were to make up for the reduced potency. While true, there was no mention of compensation due to a weaker oGCD arsenal. Cards were the only compensation they listed.Nocturnal's healing spell increase is meant to make up for the lack of a fairy and help give them stronger non crit shields. Nocturnal is meant to substitute Scholar, not White Mage. Besides, the lower MP costs across the board are because Astros have less oGCD healing spells and their biggest emergency ability is on a 150s CD.
And if Nocturnal is meant to substitute Scholar, then why would you be playing it like a White Mage? Its use as an off-healer, SCH's typical role, should not be burning a hole through a Noct's mana. (That said, the lack of any potency adjustment to Nocturnal offensive spells should point out quickly that one will never quite be like the other.)
Truly balancing the Sects would have the base mana costs increased back up the 5%, while Diurnal gains some 5% attack speed and mana cost reduction (or slightly higher, to be balanced against Nocturnal's DoT contribution), and Nocturnal's 5% potency buff applies instead to all potencies, be they offense or healing.
Last edited by Shurrikhan; 11-14-2016 at 03:43 PM.
Nocturnal's healing spell increase is meant to make up for the lack of a fairy and help give them stronger non crit shields. Nocturnal is meant to substitute Scholar, not White Mage. Besides, the lower MP costs across the board are because Astros have less oGCD healing spells and their biggest emergency ability is on a 150s CD.


Let's be honest. We can make up a bunch of reasons about why AST MP cost is cheaper than WHMs, but the given reason was because their spells, back in launch 3.0, were weaker than WHMs. To supplement this they gave AST lower MP cost across the board. Simple as that really.
Now though? I have a feeling they simply forgot to adjust the values back. There's really no reason Cure/Cure II/Medica should be the same potency as Benefic/Benefic II/Helios yet cost more to use. It's the exact same potency.
Even taking into consideration WHMs procs like Freecure and such, it's all RNG, and probably won't be proced when it's actually needed. Not only is ASTs lower MP cost static, but the mp restoration of Luminiferous Aether greatly surpasses the amount of MP a WHM could reasonably save.
And this is not taking into consideration the lower MP cost AST has on dps spells, while WHM has nothing at all.


Would this and a CD reduction to one minute be too good?
It would definitely make Assize a powerful part of the WHM toolkit. I mean, it is now even, but it simply doesn't restore enough MP, nor is up for use often enough to consider any rotations around it.

How about reduced MP cost on spells such as Stone I/II/III and Aero I/II/III for WHM? This way they can dps longer until they get their refresh back and not be MP dry.
From what I can tell, you don't really run out of MP purely healing but trying to dps an equivalent amount gets you into trouble with MP. I feel like MP is a thing that strictly WHMs worry about whereas AST worry about their cards. Though I wouldn't mind our healing spells having MP cost increased, I don't think it would matter. We literally swim in MP unless we are having to do a lot of rezzing.
Regardless, I don't think any changes will happen until 4.0.




IMO Fluid Aura should give 10% of total mana back. It's on a 30s CD so it can't be abused.



And every other Job in the game cries tears of frustration as casual dungeon mobs fly indiscriminately across the screen, because "It gives me MP now, so I gots to use it on CD!!"
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