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  1. #21
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by VanilleFang View Post
    I'm assuming they mean the Enhanced Medica trait. They may have just made a mistake in thinking it gave a free cast, rather than a 50% reduction.
    Judging from their posts, they seem to not really know much about the healers anyway. They want to nerf Nocturnal's MP of all things.
    (0)

  2. #22
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rennies View Post
    Judging from their posts, they seem to not really know much about the healers anyway. They want to nerf Nocturnal's MP of all things.
    Yeah, I noticed that after I replied. Can't edit, I'm on my phone. =_=

    Thoigh their post got me thinking. Enhanced Medica feels incredibly lackluster. 20% chance your Medica will cost half MP? I don't know any WHM who uses Medica often enough to make that very useful.
    (1)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eul View Post
    Am I missing something here? Where's the free medica come from?
    Sorry. 20%-chance-of-50%-Off-Medica just didn't roll off the tongue as easily, so as I couldn't recall the actual proc name, I just left it as "Free" a la "Freecure".
    All four procs (Cure > Cure II, Cure II > Cure III, Medica, and Esuna) share the same 20% chance, so I didn't think it needed mentioning...

    Quote Originally Posted by Rennies View Post
    Judging from their posts, they seem to not really know much about the healers anyway. They want to nerf Nocturnal's MP of all things.
    Nocturnal comes with a direct increase to basic heals' Heal/MP. Diurnal does not. And yet both share the same job-wide MP cost reduction. Since the buff that did away with the reduced potency to balance those reduced mana costs, a Nocturnal Benefic will heal for MORE than a Cure or Physic while costing LESS. To a degree, the effect of this on Nocturnal may be reasonable compensation for the added HD/MP efficiency of Aspected Benefic's HoT in Diurnal, but in that case I have to wonder why this balancing wasn't done *only* to the parts that vary between the Sects (AB and AH).

    And unless you're (excessively) spamming AB, since when was Nocturnal more at a loss for MP than your typical WHM? And how would a Diurnal in the same heal-intensive role fair better despite having weaker individual heals and being equally incapable (as I'd assume is the reason for spamming these Noct ABs) of relying on HoTs?

    Quote Originally Posted by Rennies View Post
    Nocturnal's healing spell increase is meant to make up for the lack of a fairy and help give them stronger non crit shields. Nocturnal is meant to substitute Scholar, not White Mage. Besides, the lower MP costs across the board are because Astros have less oGCD healing spells and their biggest emergency ability is on a 150s CD.
    Except SE quite clearly stated that the MP cost reductions were to make up for the reduced potency. While true, there was no mention of compensation due to a weaker oGCD arsenal. Cards were the only compensation they listed.

    And if Nocturnal is meant to substitute Scholar, then why would you be playing it like a White Mage? Its use as an off-healer, SCH's typical role, should not be burning a hole through a Noct's mana. (That said, the lack of any potency adjustment to Nocturnal offensive spells should point out quickly that one will never quite be like the other.)

    Truly balancing the Sects would have the base mana costs increased back up the 5%, while Diurnal gains some 5% attack speed and mana cost reduction (or slightly higher, to be balanced against Nocturnal's DoT contribution), and Nocturnal's 5% potency buff applies instead to all potencies, be they offense or healing.
    (1)
    Last edited by Shurrikhan; 11-14-2016 at 03:43 PM.

  4. #24
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Nocturnal's healing spell increase is meant to make up for the lack of a fairy and help give them stronger non crit shields. Nocturnal is meant to substitute Scholar, not White Mage. Besides, the lower MP costs across the board are because Astros have less oGCD healing spells and their biggest emergency ability is on a 150s CD.
    (2)

  5. #25
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Let's be honest. We can make up a bunch of reasons about why AST MP cost is cheaper than WHMs, but the given reason was because their spells, back in launch 3.0, were weaker than WHMs. To supplement this they gave AST lower MP cost across the board. Simple as that really.

    Now though? I have a feeling they simply forgot to adjust the values back. There's really no reason Cure/Cure II/Medica should be the same potency as Benefic/Benefic II/Helios yet cost more to use. It's the exact same potency.

    Even taking into consideration WHMs procs like Freecure and such, it's all RNG, and probably won't be proced when it's actually needed. Not only is ASTs lower MP cost static, but the mp restoration of Luminiferous Aether greatly surpasses the amount of MP a WHM could reasonably save.
    And this is not taking into consideration the lower MP cost AST has on dps spells, while WHM has nothing at all.
    (3)

  6. #26
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fernosaur View Post
    Assize should give 20% of max MP like Aetherflow tbh. I think that alone would give WHM some more DPS uptime.
    Would this and a CD reduction to one minute be too good?
    It would definitely make Assize a powerful part of the WHM toolkit. I mean, it is now even, but it simply doesn't restore enough MP, nor is up for use often enough to consider any rotations around it.
    (1)

  7. #27
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    How about reduced MP cost on spells such as Stone I/II/III and Aero I/II/III for WHM? This way they can dps longer until they get their refresh back and not be MP dry.

    From what I can tell, you don't really run out of MP purely healing but trying to dps an equivalent amount gets you into trouble with MP. I feel like MP is a thing that strictly WHMs worry about whereas AST worry about their cards. Though I wouldn't mind our healing spells having MP cost increased, I don't think it would matter. We literally swim in MP unless we are having to do a lot of rezzing.

    Regardless, I don't think any changes will happen until 4.0.
    (1)

  8. #28
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    IMO Fluid Aura should give 10% of total mana back. It's on a 30s CD so it can't be abused.
    (0)

  9. #29
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Deceptus View Post
    IMO Fluid Aura should give 10% of total mana back. It's on a 30s CD so it can't be abused.
    And every other Job in the game cries tears of frustration as casual dungeon mobs fly indiscriminately across the screen, because "It gives me MP now, so I gots to use it on CD!!"
    (4)

  10. #30
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Cynfael View Post
    And every other Job in the game cries tears of frustration as casual dungeon mobs fly indiscriminately across the screen, because "It gives me MP now, so I gots to use it on CD!!"
    *MCH uses Blank* I'll forgive you THIS TIME WHM. *winks at Camera*
    (1)

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