Results 1 to 10 of 1110

Dev. Posts

Hybrid View

  1. #1
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nix View Post
    I knew about the layers and their separate settings^^ I abuse them a fair bit in my paintings haha, and their blending options (WHO DOESN'T LOVE OUTER GLOW?!)
    I'm still learning myself, having only started the other week with no prior experience, so take my advice with a grain of salt. Abuse the hell out of drop shadows and inner shadows, as well as dodge and burn. That will definitely help bring out some luminosity and give everything artificial lighting, since most of it won't exist in an actual screenshot.



    Being wary of the actual setting of the screenshot helps as well. For example, this was in Ul'dah at night, so I gently eased the tone towards something orange-ish to imitate lantern light. Sapping a bit of contrast from the image can also soften things up and help make the dodge tool pop a bit more, where as adding contrast will really flush the colors out and if you add too much, start to alias and muddy up the image pretty badly. Light really helps set the mood overall, though, and that's important with modifying screenshots.



    Really, I tend to just learn most from either having a friend give me some random tip, or by just playing with tools randomly.
    (0)
    Last edited by Endemerrin; 02-09-2013 at 04:38 AM.

  2. #2
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Endemerrin View Post
    Sniiiip
    Ahh thank you for your tips!! The screenshot edit looks wonderful ^-^

    Usually instead of the dodge tool, if there's a certain color I'm looking to reflect off say a shield (If the subject is in an area where there's a strong blue light) I'll set a soft paintbrush to 8~14 opacity and set it to color dodge, that helps me to get the effect I want incase dodge tool lightens with a color I don't find ambient or fitting ;;, same with burn tool lol D: But as a painter I find myself leaning more towards the color dodge/color burn method on brushes to get my desired effects.. I think it's a strong force of habit lol.

    I think your edit looks lovely, you should definitely post some more sometime, they look great!
    (0)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  3. #3
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Endemerrin View Post
    I'm still learning myself, having only started the other week with no prior experience, so take my advice with a grain of salt. Abuse the hell out of drop shadows and inner shadows, as well as dodge and burn. That will definitely help bring out some luminosity and give everything artificial lighting, since most of it won't exist in an actual screenshot.



    Being wary of the actual setting of the screenshot helps as well. For example, this was in Ul'dah at night, so I gently eased the tone towards something orange-ish to imitate lantern light. Sapping a bit of contrast from the image can also soften things up and help make the dodge tool pop a bit more, where as adding contrast will really flush the colors out and if you add too much, start to alias and muddy up the image pretty badly. Light really helps set the mood overall, though, and that's important with modifying screenshots.



    Really, I tend to just learn most from either having a friend give me some random tip, or by just playing with tools randomly.
    wants a shader to make the game look like that...
    (0)