Thank you Kiara, for writing this post. Your description is well versed and covers all of the excitement and adventure which I am looking forward to in FFXIV. That is, if this type of journey-type content ever becomes a part of FFXIV.
Anyhow, an amazing post. Thank you!
I'd spend the 5min. watching a non sentinel version of Ifrit, and yes I'm sure you can do it. You have what appears to be a good group of players that have above avg intelligence:
kill nail away from ifrit with dedicated healer to keep dd top off, use HP+ equip, have mage chainspell SS @ the 1min. mark to give dd enough buffer. Or kill all nails (I can't remember what happened on that run in our shell) I think it lowered the dmg vs the 1-3 nail type runs. I still think it will be a worthy challenge that a normal group could not handle.
And you should parse a PGL or any non LNC type in this fight its just depressing. Only the mrd tank can keep up decent dps because he doesn't have to move as much. And don't forget to watch the pgl/mrd damage taken, have brucy parse it with the new version I posted on pro and export data.
Last edited by tachikoma; 11-22-2011 at 04:07 AM.
I know that a lnc can out damage a pug, I'm sure everyone knows that. The point is any class can do this fight. So doing parser data now would be kinda silly. Though I think it owuld be more interesting to parse after the patch with the new skillsI'd spend the 5min. watching a non sentinel version of Ifrit, and yes I'm sure you can do it. You have what appears to be a good group of players that have above avg intelligence:
kill nail away from ifrit with dedicated healer to keep dd top off, use HP+ equip, have mage chainspell SS @ the 1min. mark to give dd enough buffer. Or kill all nails (I can't remember what happened on that run in our shell) I think it lowered the dmg vs the 1-3 nail type runs. I still think it will be a worthy challenge that a normal group could not handle.
And you should parse a PGL or any non LNC type in this fight its just depressing. Only the mrd tank can keep up decent dps because he doesn't have to move as much. And don't forget to watch the pgl/mrd damage taken, have brucy parse it with the new version I posted on pro and export data.
The general thought process of the average MMO player is as follows:
"If there are multiple ways of achieving the same goal, choose the one least likely to fail, or the fastest."
Using Sentinel significantly reduces chances of failing against Ifrit; therefore, most players will fall back to it and expect others to do the same.
Power leveling significantly reduces grinding time; therefore, most players will fall back to it and expect others to do the same.
See what I'm getting at? The whole "having options" argument is pretty on paper, but hardly true when taking into account the entire playerbase and their reactions to whatever "choice" is given.
Your point is very true. I am guilty of the same thing.
I strongly support forced community interaction. I feel it is the best way to strengthen communities. There are people who are very against this and feel like soloing is better because of time constraints and what not. Completely goes over my head. We all have jobs (I hope), or go to school and we still manage to get things accomplished. I am paying a monthly fee because I expect to be playing for many moons. Why is all the content feasible in less than a week? With the right friends, you can power level to fifty in one to two days and be on your way to Ifrit.
What the hell?
Fixed ....
As I said before though this game is lacking in content still, a new player in theory should have a lot to do and come 2.0 even more.
For people at 50 there is no surprise we burn through content within a matter of weeks we have nothing better to do and its impossible for devs to put out enough content to keep us truely entertained especially considering half the team is working on 2.0.
Last edited by Jinko; 11-22-2011 at 05:34 AM.
1 simple fix to achieve some of this "Journey" that we speak of is if they revised the GuildLeves in a couple of ways:
1.) GuildLeve Chains: If a particular Leve sends you to a camp, upon completion of that Leve an NPC at that camp then offers you a related Leve that sends you to a Hamlet (or outpost or cave, etc.) which upon completion starts another Leve that sends you further into the wilderness, then eventually to another Aetherite Camp in a new zone. It may be too linear for some tastes but it would give the illusion of progress.
2.) GuildLeve Bonus Runs: If you complete a 1 Star Leve and qualify for the Early Completion Bonus, an NPC at the camp is so impressed that he/she offers you another run of the same Leve but at 2 Star level. If you get the Early Completion Bonus again, you get offered a 3 star repeat, all the way up to 5 stars. You would be allowed to group up with others to continue the chain.
Imagine peeps at camps shouting for groups instead of just soloing in silence.
Yoshi has stated that GuildLeves will be the domain of Casual/Solo players but nothing has been said of any GuildLeve reforms. I hope that they have considered some of the many good suggestions from several (old) threads on these forums with regards to GuildLeve redesign.
I still think Leves can provide that sense of Adventure many of us want, if they would just take some time to improve them.
Papa was a rolling stone...wherever he laid his barbut was home.
In 2.0 Yoshi plans to have quest chains, he said that he plans to add quests chains at the start of the game for new players as a kind of tutorial which send them to different places and you won't beable to switch class until level 10.
I am only hoping that he plans to have quest chains after this and lots of different camps populating the new map.
I know everyone likes to put Wow and Rift down but I feel the kind of quest progression they provide is a great way to direct players to new areas and have them discover places.
This doesn't mean I only want to see solo quests either, part of the problem with the current sidequests is that they provide no challenge, what I would like to see is 3-4 chains of solo content finished off by a party based semi-boss fight.
Hi Jinko,In 2.0 Yoshi plans to have quest chains, he said that he plans to add quests chains at the start of the game for new players as a kind of tutorial which send them to different places and you won't beable to switch class until level 10.
I am only hoping that he plans to have quest chains after this and lots of different camps populating the new map.
I know everyone likes to put Wow and Rift down but I feel the kind of quest progression they provide is a great way to direct players to new areas and have them discover places.
This doesn't mean I only want to see solo quests either, part of the problem with the current sidequests is that they provide no challenge, what I would like to see is 3-4 chains of solo content finished off by a party based semi-boss fight.
Well said.What are some examples of types of quest chains that you're referring to? (I've never played those games so it'd be great to document some examples in the hopes that the dev team sees this thread and your post)
![]()
I loved all the quests from Chains of Promathea (early days) getting friends together and really tackling the challenges, while being treated to some great Final Fantasy Cinematics and interesting Story that had me engaged till the very end.![]()
I really hope this Garlean Empire / Legatus XIV Story develops into something as dramatic as that, if not exceed that.
Yes, that is just the sort of thing we need and will probably get some CoP type missions in 2.0 but I am concerned with what they can offer now which with the limited server capabilities an easy quick fix would be to Chain Levequests. Perhaps even have a LeveQuest Chain end in a Behest?
There are things they could do now. I guess it's just a matter of Human Resources and whether any GuildLeve changes now will still fit in the 2.0 universe.
Papa was a rolling stone...wherever he laid his barbut was home.
This thread is a fantastic example of everything that's wrong with the FFXIV official forums. I think there are as many mudslinging posts here as there are actual substantive replies.
My .02: I don't feel that reaching max level should ever be considered any sort of achievement. That's true for traditional RPGs/MMORPGs, let alone one like FFXIV where we about 20 classes to consider. I consider excessive focus on levels to be a gameplay problem, not a merit - the game should be fun, and the only thing levels should be for is to help give the player a baseline as to what content they are are capable of doing.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.